Module with different combat system
Posted: Wed Aug 15, 2012 4:39 pm
Hi guys. I just started playing a few days ago and I eventually want to make my own module, but I'm just playing around with making some small changes to the original game to learn my way around ATM.
Is it possible to add more control during combat to control each party member during each turn, possibly with some kind of initiative system to determine who moves when? Or would I have to dig into the engine itself to make that kind of change?
Is it possible to add more control during combat to control each party member during each turn, possibly with some kind of initiative system to determine who moves when? Or would I have to dig into the engine itself to make that kind of change?