A question about modules and how far can they go
Posted: Fri Aug 19, 2011 3:22 pm
I have a couple ideas swimming around in my head, but before I start yammering away, I thought I'd dive into the lua files and see what can be done...
and I was thoroughly confused. A lot is familiar, and I've successfully change classes, skills/talents and new maps. What I'm looking to do is ad another depth to the game to allow for another game type.
in hunting for the lua files responsible for things like inventory and UI 'boxes'...not seeing much or I'm missing it.
1) Is the LuaDoc info all the functions available to use with the T-Engine?
2) If I were wanting a secondary inventory, say a 'bag of holding' or 'memory space'... Where on earth would I start defining that??? I can't seem to find something like it. I thought I'd treat it like a store, but that opened up a whole other can of worms like "can a store be selected from the inventory or a hot-key"????
I hope I've tried to explain myself enough. Any help or points in the direction to read stuff would be awesome.
Also...what keys can be used? like the F1-12 keys???
and I was thoroughly confused. A lot is familiar, and I've successfully change classes, skills/talents and new maps. What I'm looking to do is ad another depth to the game to allow for another game type.
in hunting for the lua files responsible for things like inventory and UI 'boxes'...not seeing much or I'm missing it.
1) Is the LuaDoc info all the functions available to use with the T-Engine?
2) If I were wanting a secondary inventory, say a 'bag of holding' or 'memory space'... Where on earth would I start defining that??? I can't seem to find something like it. I thought I'd treat it like a store, but that opened up a whole other can of worms like "can a store be selected from the inventory or a hot-key"????
I hope I've tried to explain myself enough. Any help or points in the direction to read stuff would be awesome.
Also...what keys can be used? like the F1-12 keys???