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Wanting to start a module, but.... [Template Request]
Posted: Fri Jul 29, 2011 4:11 am
by ilariel
The example module seems to have problems and gives me a black screen and white square block as mouse... (Tales of Maj'Eyal beta31 aka "Slime of Death" - Release of the T-Engine and Tome)
So I'd like to have straightforward template for a base to start testing and learning how things work and so on.
The template at least in my opinion should be a basic map, with few selectable classes and ready stats, etc. You get me, right?
If anybody can share a one with me and rest of the community, I'd be really thankful.
Re: Wanting to start a module, but.... [Template Request]
Posted: Fri Jul 29, 2011 9:45 am
by Antagonist
Heh, I was just yesterday speculating sharing my improved example module with the community. Unfortunately you'll have to wait till I get home before I can post the in-progress one, but it has a few improvements of interest I can mention now. I am trying to add some features common to angband, nethack and crawl that is common enough that people can use it as a base for their own modules.
Done:
* Object and inventory support
* Character sheet dialog 'C' and Player Display (sidebar for stats)
* Pick up, drop, wear, takeoff, use dialogs and commands
TODO:
* Ranged combat (done by 'f' key and seperate launcher slot, not talent like ToME, but easy to change)
* Multiple levels deeper and 'town' level with stores
Due to your request I'll also try and add:
* Basic stat distribution on character creation
As I'm working on this I have been adding it to the guides here:
http://te4.org/wiki/t4modules-module-howto-guides
I intend that all the changes I make for the improved example module will be documented to make it easier for anyone to change it themselves later.
I'll accept submissions from others and merge it in this module if they have good improvements that are general enough for a template module.
Re: Wanting to start a module, but.... [Template Request]
Posted: Fri Jul 29, 2011 7:28 pm
by Antagonist
Here we go, improved_example module.
Enjoy.
Re: Wanting to start a module, but.... [Template Request]
Posted: Fri Jul 29, 2011 7:49 pm
by ilariel
Something wrong DarkGod, getting black screen and white square as mouse, but no module loaded completely
Re: Wanting to start a module, but.... [Template Request]
Posted: Sat Jul 30, 2011 3:12 pm
by darkgod
Ah right
Add a line
In your init.lua file, it shouldnt be needed but I seem to have forgot to add a test in b31, I'll go fix it
Re: Wanting to start a module, but.... [Template Request]
Posted: Sat Jul 30, 2011 3:58 pm
by Antagonist
With that fix and fixing some of my own mistakes, heres a newer .zip. No new features, havn't had time, but consider it a bug fix one.
Edit: .7z sorry, not .zip. Let me know if you cant open it, but its a relatively common format these days.