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Elementalis

Posted: Tue Aug 17, 2010 9:16 pm
by Shoob
Well, I have been coding my own module for a while now, and I figured to make more progress I would need to open it up to the world.

Firstly, download: http://elementalis-t4engine.googlecode. ... -0.9.4.zip.
If you want you can clone the repository (using hg):

Code: Select all

hg clone https://elementalis-t4engine.googlecode.com/hg/ elementalis-t4engine
To run this, just extract it to the game/modules folder of your t-engine4 directory, or clone it there.

Secondly a description: Lets just say that this is a small module (roughly), based on a fantasy world where you are an elemental, summoned by a wizard, to wage war on another wizard (neither of whom are pretty nice). There are multiple endings, unlocks and some other stuff, though the true ending is not available yet. Unlike ToME, this is more of a passive module, where what you do affects you, rather than leveling up.

Zones: Your "Home" castle, where you were summoned to...
The enemy castle, where your target lives...
The warpath, or Path of War, where you have to travel to get to the enemy castle.
temples, built for each element, how to get to them remains a mystery and has to be found in-game ;)

Bugs:
  • I get a pretty severe slowdown after playing for a while, especially in the fire temple (one of the zones in the game) (and I am not sure if this is still in there, wanted to get this up first)
To Do List:
  • Fix the bugs ;)
  • Work on chats more
  • Moar quests
  • Moar races
  • Moar items, maybe...
  • Hostile reactions if attacking neutral or friendly npcs
If you have any idea how to fix any of the bugs, feel free to let me know and I will give you a cookie :D (well, really just put you in the credits.txt file, but you also get to feel good about helping me)

How are things? Too easy/hard? Not clear enough? Runs too slow? Some levels too deep? Combat should be improved? Etc.. etc...

Re: Elementalis

Posted: Tue Aug 17, 2010 10:21 pm
by Taxorgian
Bugs:

[probably a bug] All of the earth elementals in the Earth Temple were friendly including the Boss (I was playing a fire elemental if that makes a difference)

[DEFINITELY a bug] Something really weird happened just before I was going to snuff it in the water temple -- there was a *display* crash in igfx. Windows said it fully recovered etc., but that was... different. It crashed t-engine along the way (no surprise?).

Re: Elementalis

Posted: Tue Aug 17, 2010 10:40 pm
by Shoob
right now I have only the opposing elements hostile at first (that is fire <-> water, air <-> earth) so a fire elemental would have both air and earth neutral towards it. if they are "natural" (ie not summoned by the hostile wizard), you can see what faction they are in using the tooltips.

there will be dialogs/quests to do so that you can get by the boss of each temple that is non-hostile, but that will come later. right now it does it the easy way, but doesnt make sense ;) (eg, boss says that you can't pass, you say ok, boss moves out of your way).

hummm, now that is strange with that crash, I have had t4 crash my computer several times, maybe that is a related bug.

Re: Elementalis

Posted: Wed Aug 18, 2010 3:39 am
by Shoob
just as a heads up, I fixed the player combat bug, and decided that that was worth updating completely:

changes:
- combat works the way it should (may be adjusted, give feedback if you like or dont like it)
- zap talent changed to a ranged attack that does half damage (using the same formula for melee)

Re: Elementalis

Posted: Wed Aug 18, 2010 6:30 am
by Repton
Shoob wrote: there will be dialogs/quests to do so that you can get by the boss of each temple that is non-hostile, but that will come later. right now it does it the easy way, but doesnt make sense ;) (eg, boss says that you can't pass, you say ok, boss moves out of your way).
You could change it a little...

BOSS: No one may pass without my permission!

YOU: Um ... can I have your permission?

BOSS: ...

BOSS: I guess so.

[boss moves out of the way]

Re: Elementalis

Posted: Wed Aug 18, 2010 9:12 am
by Shoob
meh, too much work for it going to be changed so soon ;)

(lets just say I have laid the framework for the bosses right now, I could elaborate on it, but that would give too much away.)

the thing is, it is 2am here now, and I am tired, more work on this when I wake up and if I have time, at least I have 3 or 4 hundred lines of code added since the last update, but nothing important enough to warrant a 0.9.2 release yet.

if any of those two bugs (on the list) get fixed there will be a release though, otherwise I get to decide when :)

Re: Elementalis

Posted: Thu Aug 19, 2010 4:57 am
by yufra
I like how it is coming along Shoob! I had difficulty moving through the Path of War (too many high level enemies) and did experience slowdown. Glancing at the stdout I wonder if the slowdown is coming from the extensive use of shaders?

Re: Elementalis

Posted: Thu Aug 19, 2010 4:21 pm
by Shoob
yufra wrote:Glancing at the stdout I wonder if the slowdown is coming from the extensive use of shaders?
I thought of that, however, when I completely removed shaders from one zone, and just played in there, I still got the slowdown... which leads me to think it is something else (or maybe a leak in the shader code, idk)

Re: Elementalis

Posted: Thu Sep 09, 2010 10:04 pm
by Shoob
ok, new version up with the new savefile system, quests are more complete, and the summoning portals have changed (more smooth).

loading however is broken atm.

Re: Elementalis

Posted: Wed Dec 08, 2010 6:28 am
by Shoob
Just as an FYI I have (finally) gotten around to updating this to beta 15.
linky (also in the first post): http://elementalis-t4engine.googlecode. ... -0.9.3.zip

Some highlights:
  • UI improvement
  • Loading now works
I must warn you though, I haven't fully tested this, so it may be a bit broken still, but at least it is playable by keyboard now (maybe some mouse, but not solely mouse I *think*).

Re: Elementalis

Posted: Thu Dec 09, 2010 3:55 am
by Shoob
After some discussion on the forums, I have tweaked this some
new dl: http://elementalis-t4engine.googlecode. ... -0.9.4.zip

major stuff:
- difficulty reduced some at the start, will be reduced more when resists are tweaked
- mouse works

and some other various UI tweaks as well.

have fun and I would appreciate any and all comments