A few Archmage suggestions...
Posted: Mon Nov 01, 2021 5:26 pm
While I continue to believe that the older Disruption Shield was better (merely needed a mechanic to prevent it from breaking on first strike after resting) but that is another matter... I just wanted to note my continued objection, ha ha.
1. Get rid of the light damage on Phantasmal Shield. It's just an example of a skill trying to do too much. However, I do think that the effect of avoiding damage entirely should be increased slightly.
2. Manasurge runes... given the change to Disruption Shield, manasurge runes need a tweak. I'd suggest a slightly higher initial mana recovery.
3. Arcane/Aether... this skill is fine but the Arcane/Aether category has lost a bit of focus. Thematically, it was "powerful but risky" and now... well, it isn't. I suggest a handful of thematic changes:
- When Arcane Vortex explodes, you should be susceptible to being hurt by that damage.
- Aether Avatar should add aether affinity while active.
- Pure Aether should drop the level 5 bonus that removes a status effect. It's just so tacked on that it feels silly. Instead, simply have this ability increase your mana pool a little per active talent level and then remove the resistance penetration cap at level 5.
- Arcane Power... I still think that the old Aether Permeation prodigy would be good here. Have this ability replace your resistances with 2/3 your aether resistance but I would add that it ought to increase your resistance cap by 3% per active talent level. No bonus to spellpower or to arcane resistance though.
4. Slightly reduce damage on lightning skills.
5. Slightly increase damage on fire skills.
6. Ice/water is great BUT I still think that the "wet" effect should grant -10% lightning resistance and +10% fire resistance.
Thoughts?
1. Get rid of the light damage on Phantasmal Shield. It's just an example of a skill trying to do too much. However, I do think that the effect of avoiding damage entirely should be increased slightly.
2. Manasurge runes... given the change to Disruption Shield, manasurge runes need a tweak. I'd suggest a slightly higher initial mana recovery.
3. Arcane/Aether... this skill is fine but the Arcane/Aether category has lost a bit of focus. Thematically, it was "powerful but risky" and now... well, it isn't. I suggest a handful of thematic changes:
- When Arcane Vortex explodes, you should be susceptible to being hurt by that damage.
- Aether Avatar should add aether affinity while active.
- Pure Aether should drop the level 5 bonus that removes a status effect. It's just so tacked on that it feels silly. Instead, simply have this ability increase your mana pool a little per active talent level and then remove the resistance penetration cap at level 5.
- Arcane Power... I still think that the old Aether Permeation prodigy would be good here. Have this ability replace your resistances with 2/3 your aether resistance but I would add that it ought to increase your resistance cap by 3% per active talent level. No bonus to spellpower or to arcane resistance though.
4. Slightly reduce damage on lightning skills.
5. Slightly increase damage on fire skills.
6. Ice/water is great BUT I still think that the "wet" effect should grant -10% lightning resistance and +10% fire resistance.
Thoughts?