Demonologist new Doom Concordant
Posted: Sun Nov 08, 2020 9:29 am
I'd like to suggest making this a sustain, at least the summoning part of it.
It's a nice QoL compared to old demonologist that lets you use the actual summons in combat more than for gimmick stuff since it summons for "free" every fight, but there's way too many downsides to these summons as it stands.
For example if you summon a Daelach, it has a biting gale rune that it'll use on first turn(well sometimes), applying wet and good chance of freezing you if it spawned behind you. If you summon a General of Unrok, if you hit it with any sort of aoe spell damage(including stuff like fire ground from Tendrils or shadow ground stuff and such that is hard to control), it'll apply it's Spell Feedback prodigy to you. If you summon a Thaurereg it'll sometimes cast a blizzard storm thing that while it does 0 damage, still can freeze you if you're not stun capped/wet. The unique seeds also have plenty of skills that hit allies although I'm not sure of the full list(I want to say Corrupted Negation still hits you but the change to it not hitting yourself might also make it ignore you as an ally, not sure of that one but then you have stuff like Illuminate tagging you with dazzled and such). They also constantly eat your counterstrikes with their 0damage aoes.
So the summons are pretty cool but sometimes detrimental and a way to turn them off would help with that when you have too many equipped that are not good for you. Obviously they could also be coded in a way that they can't hit you with anything but I feel that would be too much of a buff since they are very potent.
It's a nice QoL compared to old demonologist that lets you use the actual summons in combat more than for gimmick stuff since it summons for "free" every fight, but there's way too many downsides to these summons as it stands.
For example if you summon a Daelach, it has a biting gale rune that it'll use on first turn(well sometimes), applying wet and good chance of freezing you if it spawned behind you. If you summon a General of Unrok, if you hit it with any sort of aoe spell damage(including stuff like fire ground from Tendrils or shadow ground stuff and such that is hard to control), it'll apply it's Spell Feedback prodigy to you. If you summon a Thaurereg it'll sometimes cast a blizzard storm thing that while it does 0 damage, still can freeze you if you're not stun capped/wet. The unique seeds also have plenty of skills that hit allies although I'm not sure of the full list(I want to say Corrupted Negation still hits you but the change to it not hitting yourself might also make it ignore you as an ally, not sure of that one but then you have stuff like Illuminate tagging you with dazzled and such). They also constantly eat your counterstrikes with their 0damage aoes.
So the summons are pretty cool but sometimes detrimental and a way to turn them off would help with that when you have too many equipped that are not good for you. Obviously they could also be coded in a way that they can't hit you with anything but I feel that would be too much of a buff since they are very potent.