berserker flavour
Posted: Tue Jan 21, 2020 5:19 pm
To me, the current berserker is more of a warrior - competent with weapons, kan kill in battle and can calmly retreat when out of options. The difference with Marauder is mostly in weapons choice and talents, Marauder seems a bit more movement-oriented.
A Berserker, in contrast, should give him/herself over to his inner demons, runs into battle, wildly strikes anything and everything around and generally foams at the mouth.
I could imagine addition talents like this:
1) Skullcracker - like the Marauder one, but because the Marauder one is a bit meeh, perhaps a bonus when it's used to kill? Say a chance at Rampage when killing, increased when killing high ranked enemies?
2) Break Down - Your single minded attention breaks down resistance. Each turn when you hit an enemy, breaks down their physical resistance.
3) Strength is Everything - for a few turns, all talents scale with your strength (or, perhaps easier to code: all your stats are raised to your strength)
4) Always in Range - On receiving ranged damage, once a turn you have a chance to rush to the enemy in case.
The 'loss of control' in talent 4 should be offset with some offensive capability, of course - cripple an enemy for a few turns? Bleed?
A Berserker, in contrast, should give him/herself over to his inner demons, runs into battle, wildly strikes anything and everything around and generally foams at the mouth.
I could imagine addition talents like this:
1) Skullcracker - like the Marauder one, but because the Marauder one is a bit meeh, perhaps a bonus when it's used to kill? Say a chance at Rampage when killing, increased when killing high ranked enemies?
2) Break Down - Your single minded attention breaks down resistance. Each turn when you hit an enemy, breaks down their physical resistance.
3) Strength is Everything - for a few turns, all talents scale with your strength (or, perhaps easier to code: all your stats are raised to your strength)
4) Always in Range - On receiving ranged damage, once a turn you have a chance to rush to the enemy in case.
The 'loss of control' in talent 4 should be offset with some offensive capability, of course - cripple an enemy for a few turns? Bleed?