Thoughts on in game spending
Posted: Sun Dec 08, 2019 7:44 pm
I really appreciate how non-money demanding you are, DarkGod and congrats on 10 years. I really enjoy that you have a flat out purchase approach through steam and otherwise. I also appreciate that you don't tie anything related to unlocks, progress, or otherwise to spending money.
I'm gonna be hateful of myself of moment and comment a bit from the businessy side and suggest a bit, hopefully not being offensive. I'm really just stepping back and sharing thoughts as someone else in that kind of business and hoping Tales of Maj'eyal continues to healthily continue for another decade or more.
Thoughts on it as a free to play with spending:
1) Nothing in the core loop ever touches it. You can go through the entire game, victory or defeat dozens of times without even remembering. I really mostly started writing this out of a thought: What if, when you beat the game, there was a small prompt to the donations. In case folks, who just had fun finishing it, felt like sending a tip. Whether someone downloaded the game free(which I can't comment on, never did) or got on GOG/Steam, it seems that nothing ever encourages donating outside of the update writeups.
2) The ways to spend money in the game are basically invisible - If I didn't read the website post on it, I'm unsure I would ever find them. Whether fan or not, whether having money to put in. As far as I can tell, the only entry point is by pressing ctrl+y or ctrl+a and seeing the microtransaction option in keybinds. I don't see it on menus or anywhere else. Once in a while, you'll have an ad for an expansion and there's people talking about it, but other than that, there's nothing once someone enters the game that ever reminds them that 'someone would appreciate money'.
3) It'd be good to have (with an off switch for it in menu) somewhere clickable to get to the 'hey I'd like to get poosh for everyone' store. Again, just to have that it's even an option to do be less invisible.
4) The 'so and so' bought 'x' for everyone is great. Especially as its who is online and disposable per character.
I'm gonna be hateful of myself of moment and comment a bit from the businessy side and suggest a bit, hopefully not being offensive. I'm really just stepping back and sharing thoughts as someone else in that kind of business and hoping Tales of Maj'eyal continues to healthily continue for another decade or more.
Thoughts on it as a free to play with spending:
1) Nothing in the core loop ever touches it. You can go through the entire game, victory or defeat dozens of times without even remembering. I really mostly started writing this out of a thought: What if, when you beat the game, there was a small prompt to the donations. In case folks, who just had fun finishing it, felt like sending a tip. Whether someone downloaded the game free(which I can't comment on, never did) or got on GOG/Steam, it seems that nothing ever encourages donating outside of the update writeups.
2) The ways to spend money in the game are basically invisible - If I didn't read the website post on it, I'm unsure I would ever find them. Whether fan or not, whether having money to put in. As far as I can tell, the only entry point is by pressing ctrl+y or ctrl+a and seeing the microtransaction option in keybinds. I don't see it on menus or anywhere else. Once in a while, you'll have an ad for an expansion and there's people talking about it, but other than that, there's nothing once someone enters the game that ever reminds them that 'someone would appreciate money'.
3) It'd be good to have (with an off switch for it in menu) somewhere clickable to get to the 'hey I'd like to get poosh for everyone' store. Again, just to have that it's even an option to do be less invisible.
4) The 'so and so' bought 'x' for everyone is great. Especially as its who is online and disposable per character.