Class Evolution System
Posted: Fri Nov 29, 2019 2:06 pm
So, since the class evolution for Archmage came out recently, I've been mulling the idea over a bit and thought about this a bit...
Archmage by lore is supposed to be one of the most powerful Sorcerers, right? Yet we unlock it via a simple task of giving an apprentice an artifact... why not have it as a class evolution of an apprentice mage class, maybe even take it a step further and have a middle tier between the two called Sorcerer? Now hear me out... Apprentice Mages would have multiple class evolution routes, locking others as they are chosen... want a necromancer? Start an Apprentice Mage, unlock a class evolution of Neophyte(name used for apprentice necromancers as well as apprentices in clergy, thus a branch option for a healer type mage as well), then progress to Necromancer instead of just simply doing a lore hunt through playthroughs and then killing miss meh...(I always end up killing her too easily, mostly just her "pets" that provide a challenge in that fight...) I know that this would require a bit of a rewrite, but the class evolution system would make more sense to have it like this instead of the current way it's going... Technomancer would be an offshoot of the Apprentice as well, though it would need either a mid-tier or a later version at dev's discretion... but as it stands, it doesn't really make too much sense not to take this route. I can think of several routes Apprentice could go instead of being a generalist mage like current Archmage, such as actually going Cryomancer(instead of only hearing about/seeing Cryomancers in the world) route through evolution with new spells instead of the current ones that are honestly meh at best...(Wyrmic has better cold talents... both in terms of power and utility.)
This idea wouldn't just be limited to that particular group either... the Tinkers could easily have class evolutions... for instance, why do they only use guns and not say.... repeater crossbows(either 1 handed like gunslinger, or 2 handed) anyone? maybe a blunderbuss? Sawbutcher could have a specialist line for 2 handed saws instead of the generic 1 in each hand route for those that want to go wild... Bulwark could have a higher defense priority line and maybe even an abandons defense for offense route using class evolution(probably pointless to abandon defense on a bulwark, but it's just a random thought)...
Archmage by lore is supposed to be one of the most powerful Sorcerers, right? Yet we unlock it via a simple task of giving an apprentice an artifact... why not have it as a class evolution of an apprentice mage class, maybe even take it a step further and have a middle tier between the two called Sorcerer? Now hear me out... Apprentice Mages would have multiple class evolution routes, locking others as they are chosen... want a necromancer? Start an Apprentice Mage, unlock a class evolution of Neophyte(name used for apprentice necromancers as well as apprentices in clergy, thus a branch option for a healer type mage as well), then progress to Necromancer instead of just simply doing a lore hunt through playthroughs and then killing miss meh...(I always end up killing her too easily, mostly just her "pets" that provide a challenge in that fight...) I know that this would require a bit of a rewrite, but the class evolution system would make more sense to have it like this instead of the current way it's going... Technomancer would be an offshoot of the Apprentice as well, though it would need either a mid-tier or a later version at dev's discretion... but as it stands, it doesn't really make too much sense not to take this route. I can think of several routes Apprentice could go instead of being a generalist mage like current Archmage, such as actually going Cryomancer(instead of only hearing about/seeing Cryomancers in the world) route through evolution with new spells instead of the current ones that are honestly meh at best...(Wyrmic has better cold talents... both in terms of power and utility.)
This idea wouldn't just be limited to that particular group either... the Tinkers could easily have class evolutions... for instance, why do they only use guns and not say.... repeater crossbows(either 1 handed like gunslinger, or 2 handed) anyone? maybe a blunderbuss? Sawbutcher could have a specialist line for 2 handed saws instead of the generic 1 in each hand route for those that want to go wild... Bulwark could have a higher defense priority line and maybe even an abandons defense for offense route using class evolution(probably pointless to abandon defense on a bulwark, but it's just a random thought)...