Tinker in Main Compaign
Posted: Tue Oct 15, 2019 7:57 pm
It has always frustrating me how critical category such as tinker (injector access, physics / chemistry) is locked behind an unreliable escort in the main campaign.
I'd suggest one of the following:
I'd suggest one of the following:
- Remove tinker escort - at least it's a clear baseline
- Make each escort only appear once - at least all characters will have a chance (ie same one can't appear several times)
- Include the tinker trees (injector access, physics / chemistry) in the new World Knowledge prodigy