Another crack at the worst skill in the game...
Posted: Sun May 05, 2019 3:34 am
Undeath Link... man this skill sucks.
It absorbs around half or more of the life of ALL of your minions and then heals you for highest amount of ONE of your minions. At best, it's around a 400-450 life heal, costs a turn, likely kills all of your minions.
Now, if you have Will o' the Wisps then it's slightly less horrible but it's still unreal-terrible. In what situation would you use this? As an emergency heal? That's not a sufficient heal to really help much if you're in that much trouble AND the odds are that if you are in that much trouble, you don't have any minions left alive to absorb from. So, the one situation in which this is helpful is if you have one surviving minion at low life and you're in need of a mid-sized heal AND you only need to buy yourself one turn before something more useful comes off cool-down. That's a massive waste of a skill even if you have the Zemekis hourglass (I think that's the one) which buys you a free turn.
Then, if you have Essence of the Dead active (what are the odds), it'll grant you a shield equal to half of that heal. Great. A 200 point damage shield. Even in an ideal situation, it's not that helpful AND on top of that, it scales horribly.
So let's say you have 8 minions with roughly 800 life per and you have the skill maxed and it drains roughly 70% of that life. The cost is around 4000 life and the gain is around 550. Now it still does that amount even if your minions are damaged but still, that's a steep price for little gain. I can't recall if it's affected by heal mod but for some reason I think it isn't.
Now that Necrotic Aura has the soul recycling ability added (yay!), this skill isn't quite as awful but again, it's still impressively terrible. In six years, I've had call to use this skill maybe once.
I offer a couple of options so any one or some combination therefore or a better idea developed in criticism of mine or whatever. Anyway, here are my thoughts:
1. Have it function as it currently does but now have it grant 1 random ward per minion killed (or more than 1 at higher talent levels).
2. Have it restore mana as well.
3. Have it only absorb from one minion.
4. My personal favorite... Have it drain 75-50% of the life of all of your minions but for 3 turns all damage, status effects and resource drains you receive are transferred to your remaining minions.
#4 would have a sufficiently short duration that it'd be hard to abuse (Shalore of course) but would actually be viable as an emergency tool. Assuming at least one of your minions survives, you could teleport it away from the fight and essentially have two remaining turns of potential (assuming the minion survives) invulnerability or just use those 3 turns to escape or heal.
Thoughts? Counters?
It absorbs around half or more of the life of ALL of your minions and then heals you for highest amount of ONE of your minions. At best, it's around a 400-450 life heal, costs a turn, likely kills all of your minions.
Now, if you have Will o' the Wisps then it's slightly less horrible but it's still unreal-terrible. In what situation would you use this? As an emergency heal? That's not a sufficient heal to really help much if you're in that much trouble AND the odds are that if you are in that much trouble, you don't have any minions left alive to absorb from. So, the one situation in which this is helpful is if you have one surviving minion at low life and you're in need of a mid-sized heal AND you only need to buy yourself one turn before something more useful comes off cool-down. That's a massive waste of a skill even if you have the Zemekis hourglass (I think that's the one) which buys you a free turn.
Then, if you have Essence of the Dead active (what are the odds), it'll grant you a shield equal to half of that heal. Great. A 200 point damage shield. Even in an ideal situation, it's not that helpful AND on top of that, it scales horribly.
So let's say you have 8 minions with roughly 800 life per and you have the skill maxed and it drains roughly 70% of that life. The cost is around 4000 life and the gain is around 550. Now it still does that amount even if your minions are damaged but still, that's a steep price for little gain. I can't recall if it's affected by heal mod but for some reason I think it isn't.
Now that Necrotic Aura has the soul recycling ability added (yay!), this skill isn't quite as awful but again, it's still impressively terrible. In six years, I've had call to use this skill maybe once.
I offer a couple of options so any one or some combination therefore or a better idea developed in criticism of mine or whatever. Anyway, here are my thoughts:
1. Have it function as it currently does but now have it grant 1 random ward per minion killed (or more than 1 at higher talent levels).
2. Have it restore mana as well.
3. Have it only absorb from one minion.
4. My personal favorite... Have it drain 75-50% of the life of all of your minions but for 3 turns all damage, status effects and resource drains you receive are transferred to your remaining minions.
#4 would have a sufficiently short duration that it'd be hard to abuse (Shalore of course) but would actually be viable as an emergency tool. Assuming at least one of your minions survives, you could teleport it away from the fight and essentially have two remaining turns of potential (assuming the minion survives) invulnerability or just use those 3 turns to escape or heal.
Thoughts? Counters?