Archmage: much improved water category UPDATE
Posted: Fri Apr 26, 2019 8:28 am
The earth/stone category has been improved recently but is still not viable as a primary focus.
Air/Lightning finally had some its sustain costs reduced and while it takes the longest to get useful, it's pretty decent.
Fire/Wildfire is clearly the best.
Arcane/Aether is my favorite and pretty beastly in terms of damage output.
Water/ice category... the most frustrating category, in my opinion. It's almost really good but it ultimately sucks. Thus, I'd like to make a few general suggestions:
1. Stone skin... resistance AND resistance caps for fire, lightning, and physical +15% and flat damage reduction of up to 20 instead of armor bonus.
This would have a nice synergy with Aether Permeation prodigy and is thematically coherent.
2. Water... this entire category is mostly terrible. The "wet" effect is unnecessarily clumsy, hard to apply, and boring. My suggestion is to improve wet and make the water category actually be a water category
1. Wet effect... wet now has a 50% chance per turn to cancel the burning status effect on a character or enemy AND to cancel burning wake on tiles. Thus it can be used in a defensive capacity.
2. Replace the execrable Glacial Vapors with a similar ability that applies wet, namely "Rainstorm."
3. Replace Freeze with "Douse" which applies wet, reduces resistance to stun/freeze on a single target just like Freeze BUT...
4. When in Shivgoroth form, "Douse" is replaced with Freeze and Rainstorm is replaced by "Hailstorm" and Tidal Wave is replaced with Avalanche. More so, as soon as you cast Shivgoroth, Freeze and Hailstorm aren't on cooldown even if Douse and Rainstorm are.
5. Hailstorm would just be the same skill except instead of applying wet, it does increased cold and physical damage.
6. Avalanche would also cause cold and physical damage as well as pushing back enemies but it would also reduce movement speed across affected tiles by up to 50%.
7. All of the Shivgoroth versions of the water spells would also have some chance to freeze if the enemy is wet.
I believe that this would make the Cryomancer archmage actually viable but it would also make the category more interesting and potentially compete with Fire and Aether by essentially having extra abilites as well easier application of "wet."
Thoughts?
UPDATE: See fifth post with new water ideas largely stolen from Planetus, Razakai, and HousePet.
Air/Lightning finally had some its sustain costs reduced and while it takes the longest to get useful, it's pretty decent.
Fire/Wildfire is clearly the best.
Arcane/Aether is my favorite and pretty beastly in terms of damage output.
Water/ice category... the most frustrating category, in my opinion. It's almost really good but it ultimately sucks. Thus, I'd like to make a few general suggestions:
1. Stone skin... resistance AND resistance caps for fire, lightning, and physical +15% and flat damage reduction of up to 20 instead of armor bonus.
This would have a nice synergy with Aether Permeation prodigy and is thematically coherent.
2. Water... this entire category is mostly terrible. The "wet" effect is unnecessarily clumsy, hard to apply, and boring. My suggestion is to improve wet and make the water category actually be a water category
1. Wet effect... wet now has a 50% chance per turn to cancel the burning status effect on a character or enemy AND to cancel burning wake on tiles. Thus it can be used in a defensive capacity.
2. Replace the execrable Glacial Vapors with a similar ability that applies wet, namely "Rainstorm."
3. Replace Freeze with "Douse" which applies wet, reduces resistance to stun/freeze on a single target just like Freeze BUT...
4. When in Shivgoroth form, "Douse" is replaced with Freeze and Rainstorm is replaced by "Hailstorm" and Tidal Wave is replaced with Avalanche. More so, as soon as you cast Shivgoroth, Freeze and Hailstorm aren't on cooldown even if Douse and Rainstorm are.
5. Hailstorm would just be the same skill except instead of applying wet, it does increased cold and physical damage.
6. Avalanche would also cause cold and physical damage as well as pushing back enemies but it would also reduce movement speed across affected tiles by up to 50%.
7. All of the Shivgoroth versions of the water spells would also have some chance to freeze if the enemy is wet.
I believe that this would make the Cryomancer archmage actually viable but it would also make the category more interesting and potentially compete with Fire and Aether by essentially having extra abilites as well easier application of "wet."
Thoughts?
UPDATE: See fifth post with new water ideas largely stolen from Planetus, Razakai, and HousePet.