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Mystical Cunning prodigy

Posted: Thu Jan 03, 2019 9:07 pm
by butthurt
Wouldn't it be nice if mystical cunning made your poisons become magic debuffs, or maybe other? Wasting a prodigy point on it feels kinda pointless since enemies with spine of the world can just ignore it no matter what, and otherwise you could make a character entirely based on poisons (even if some would feel it would not be the most effect build around).


I don't know if that's a good idea or not, I just always wanted to poison a certain endgame arcane harlot. I can kinda understand that you can relly on stun/freeze/bleeding or w/e somehow the whole game and then it just won't work on those specific enemies with spine of the world, but you know, since you are getting a whole prodigy for it and all, I'd figure it would be nice to have it work on everyone.

Re: Mystical Cunning prodigy

Posted: Fri Jan 04, 2019 12:09 am
by HousePet
Enemies with spine of the world can't just ignore it no matter what. It only applies to additional debuffs after the first one.

Those enemies spent a whole prodigy for Spine of the World, so they should get something out of it.

#enemieshaverightstoo

Re: Mystical Cunning prodigy

Posted: Fri Jan 04, 2019 10:28 pm
by Chronosplit
The one thing I'd like to see for Mystical Cunning is more trees getting options. The ones at the top of my head are Munitions (Ice, Arcane, or Lightning ammo?) and Glyphs (Anorithil's brand of magic traps, not sure what that would be).

Re: Mystical Cunning prodigy

Posted: Sun Jan 06, 2019 12:31 am
by butthurt
HousePet wrote:Enemies with spine of the world can't just ignore it no matter what. It only applies to additional debuffs after the first one.

Those enemies spent a whole prodigy for Spine of the World, so they should get something out of it.

#enemieshaverightstoo

Poison is trash if you can't stack it tho :(, I'm sure they are happy enough getting away with not being stunlocked and blinded and bled and fired all at the same turn, just let me poison them bro.