Some ideas for terrible talents
Posted: Thu Oct 25, 2018 1:18 am
As the name says, want to think some alternatives to some of the bad talents overall.
Combat veteran:
Terrible talent for every class ever. The idea is recover stamina which it does terrible and increase spell save which is also not good. My idea for this talent:
-Quick recovery: perhaps the only useful one, not a terrible 1 point cost, in my opinion could receiving the bonus from unending frenzy and that's all.
-Fast Metabolism: useful only in early game, late becomes useless. My idea would be to it give you healmod instead, that way, would become useful in the endgame
-Spell Shield: don't have idea on this (Spell debuffs are the least harmful of the three, perhaps change to buff all saves would at least make useful to normal/nightmare)
-Unending frenzy: Just bad. For this one, I would love to see some cooldown reduction to techniques skills, but would make too op for a low level tree spread to a lot of classes. Maybe a active skill that doubles the cooldown reduction for x rounds?
Superiority:
I'm not really familiar with this tree but never see a single person using this tree except for juggernaut.
-Juggernaut: good skill, leave at this
-Onslaught: so you are a melee, and this skill thrown enemies away from you? Change this for an increase in movement speed and damage and be done with it
-Battle call: Fine against caster. Could come to a reduction in their damage but it's fine as it is
-Shattering impact: Don't know a thing on this one, but apparently makes your bump attack cost stamina. Maybe make something like incenarating blows from doombringer (some burst damage every now and then free of charge)?
Vile life
(First of all, please make this a corruptor tree, they are magic user that corrupts life itself, you get this tree by corruption a heart in the altar made by the grand corruptor and all the skills in this tree sounds like a corruptor skill and corruptor have a lot of free generics)
What makes this tree is that all the effects depending on beating saves, removing this and you are good to go. Besides that, blood splash could give you some vim too. Can't remember if vile transplant still removes your debuffs even if you can't beat the saves, if not, change this and could have the effect that for every effect successfully transferred, you gain x vim ust like silence aura does to equi.
Discharge
So terrible that I never use it to see how bad it is. I have no idea on this one
Phantasm
This tree has nothing to do with archmage and shadowblade, I actually think this would work better with a celestial class.
Iluminate: usefull once in a while, could blind from the beginning, don't know about the damage, I never put more than 1 point on it
Blur sight: make this and phantasm shield being one skill could make it more useful
Phantasm shield: could be some bonus to crit reduction or armor hardiness, basically incresing survival
Invisibility: Make enemies lose track on you on level 5
What do you guys think?
Combat veteran:
Terrible talent for every class ever. The idea is recover stamina which it does terrible and increase spell save which is also not good. My idea for this talent:
-Quick recovery: perhaps the only useful one, not a terrible 1 point cost, in my opinion could receiving the bonus from unending frenzy and that's all.
-Fast Metabolism: useful only in early game, late becomes useless. My idea would be to it give you healmod instead, that way, would become useful in the endgame
-Spell Shield: don't have idea on this (Spell debuffs are the least harmful of the three, perhaps change to buff all saves would at least make useful to normal/nightmare)
-Unending frenzy: Just bad. For this one, I would love to see some cooldown reduction to techniques skills, but would make too op for a low level tree spread to a lot of classes. Maybe a active skill that doubles the cooldown reduction for x rounds?
Superiority:
I'm not really familiar with this tree but never see a single person using this tree except for juggernaut.
-Juggernaut: good skill, leave at this
-Onslaught: so you are a melee, and this skill thrown enemies away from you? Change this for an increase in movement speed and damage and be done with it
-Battle call: Fine against caster. Could come to a reduction in their damage but it's fine as it is
-Shattering impact: Don't know a thing on this one, but apparently makes your bump attack cost stamina. Maybe make something like incenarating blows from doombringer (some burst damage every now and then free of charge)?
Vile life
(First of all, please make this a corruptor tree, they are magic user that corrupts life itself, you get this tree by corruption a heart in the altar made by the grand corruptor and all the skills in this tree sounds like a corruptor skill and corruptor have a lot of free generics)
What makes this tree is that all the effects depending on beating saves, removing this and you are good to go. Besides that, blood splash could give you some vim too. Can't remember if vile transplant still removes your debuffs even if you can't beat the saves, if not, change this and could have the effect that for every effect successfully transferred, you gain x vim ust like silence aura does to equi.
Discharge
So terrible that I never use it to see how bad it is. I have no idea on this one
Phantasm
This tree has nothing to do with archmage and shadowblade, I actually think this would work better with a celestial class.
Iluminate: usefull once in a while, could blind from the beginning, don't know about the damage, I never put more than 1 point on it
Blur sight: make this and phantasm shield being one skill could make it more useful
Phantasm shield: could be some bonus to crit reduction or armor hardiness, basically incresing survival
Invisibility: Make enemies lose track on you on level 5
What do you guys think?