Remove actor rearrangement from Quake-like effects?
Posted: Sat Jun 16, 2018 10:06 am
I'm finding T_CULTS_OVERGROWTH to be counter productive at times, due to it being overwhelmingly likely that any enemy I walk towards being rearranged to a tile not adjacent to me.
Since these abilities tend to be given to melee characters, how about we don't relocate actors with this sort of effect?
Since these abilities tend to be given to melee characters, how about we don't relocate actors with this sort of effect?