Make Skeleton Bonus Levels Skippable?
Posted: Thu Jun 07, 2018 5:11 am
I'm a longtime Skeleton Archer player. Like with most/all suggestions in here, this would disproportionately benefit me, so take everything I say with doubt seasoned with a grain of salt and all that.
The recently released Writhing One class has a massive advantage over other classes with exclusive early-game content, in that it's both A. Skippable and B. Can be returned to at a higher level/with better equipment. This allows the class the advantage of quick rerolls(start, lost hope asphixiation, nope, no bosses, start over) that most class/race combinations enjoy. Quick rerolls are, if not entirely essential, a massive advantage at Madness Difficulty, where early-game acquisition of end-game equipment makes such a large difference. The skeleton level is one of the hardest or the hardest bonus level to get through at higher difficulties because of how much damage the skeleton mages can do; bad luck can easily kill you, as you can't survive more than four hits from skeleton mages in a row even with shield and often are inextricably surrounded, careful play or no.
Skeletons in particular are already heavily punished for their(excellent) unique skill tree, having no access to natural skills, having to do inconvenient/dangerous inventory slot juggling for half the game and losing access to the best early-game ranged weapon store(zigur). At madness level, only an fool(me) would continue to play them considering they take all these hits AND take a solid half hour to an hour longer to start.
I think making the Skeleton bonus content skippable would be good for balance. Again, I'm highly biased, so keep that in mind.
The recently released Writhing One class has a massive advantage over other classes with exclusive early-game content, in that it's both A. Skippable and B. Can be returned to at a higher level/with better equipment. This allows the class the advantage of quick rerolls(start, lost hope asphixiation, nope, no bosses, start over) that most class/race combinations enjoy. Quick rerolls are, if not entirely essential, a massive advantage at Madness Difficulty, where early-game acquisition of end-game equipment makes such a large difference. The skeleton level is one of the hardest or the hardest bonus level to get through at higher difficulties because of how much damage the skeleton mages can do; bad luck can easily kill you, as you can't survive more than four hits from skeleton mages in a row even with shield and often are inextricably surrounded, careful play or no.
Skeletons in particular are already heavily punished for their(excellent) unique skill tree, having no access to natural skills, having to do inconvenient/dangerous inventory slot juggling for half the game and losing access to the best early-game ranged weapon store(zigur). At madness level, only an fool(me) would continue to play them considering they take all these hits AND take a solid half hour to an hour longer to start.
I think making the Skeleton bonus content skippable would be good for balance. Again, I'm highly biased, so keep that in mind.