Wyrmic talent merge
Posted: Sun May 27, 2018 7:32 am
While fundamental changes to wyrmic talent tree seems difficult, I see most agree that wyrmic has a zillion talents and too much filler among them.
So here's my proposal about merging some talents. They are not too well thought-out, but more based on my intuition of what seems fun:
Weapon-damage based offense
- Merge ice claw with swallow, attempt to swallow enemies in a short cone, regaining life and equilibrium depending on number of enemies swallowed
- Merge Dissolve with Prismatic slash: Keep dissolve's 4 strike, but each time you strike you trigger one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds (50% chance for each).
- Wing buffet: removed, why would you want to knock your enemies back? And you wyrmic has plenty of cone shaped attack already
- Quake: Keep, although I don't like how it ties offense with escape I can't think of a good way to change it. I suggested a while ago about removing the displace-to-self and making it a sustain, but this change does not seem popular
Flat damage offense
- Breaths: Combined into a single talent and you can select the aspect of your breath, cooldown is reset as you score a mental crit with it (so people who like to spam breaths need not worry)
- Merge Corrosive Mist with Tornado: Exhale a mist of energy that has 20-30% chance to stun enemies caught inside per turn so it could be a decent defense option, which wyrmic sorely lacks
- Merge Acidic Spray with Static Field: Shoot a beam of energy which do what Static Field does. Static Field is more likely to be used to rare+, so area effect does not really make sense.
- Bellowing Roar: Make it scale better, reduced potency at early level but increase effectiveness at higher level
- Devouring Flame: Significantly increase the life drain % and put a cap to the amount drained
So here's my proposal about merging some talents. They are not too well thought-out, but more based on my intuition of what seems fun:
Weapon-damage based offense
- Merge ice claw with swallow, attempt to swallow enemies in a short cone, regaining life and equilibrium depending on number of enemies swallowed
- Merge Dissolve with Prismatic slash: Keep dissolve's 4 strike, but each time you strike you trigger one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds (50% chance for each).
- Wing buffet: removed, why would you want to knock your enemies back? And you wyrmic has plenty of cone shaped attack already
- Quake: Keep, although I don't like how it ties offense with escape I can't think of a good way to change it. I suggested a while ago about removing the displace-to-self and making it a sustain, but this change does not seem popular
Flat damage offense
- Breaths: Combined into a single talent and you can select the aspect of your breath, cooldown is reset as you score a mental crit with it (so people who like to spam breaths need not worry)
- Merge Corrosive Mist with Tornado: Exhale a mist of energy that has 20-30% chance to stun enemies caught inside per turn so it could be a decent defense option, which wyrmic sorely lacks
- Merge Acidic Spray with Static Field: Shoot a beam of energy which do what Static Field does. Static Field is more likely to be used to rare+, so area effect does not really make sense.
- Bellowing Roar: Make it scale better, reduced potency at early level but increase effectiveness at higher level
- Devouring Flame: Significantly increase the life drain % and put a cap to the amount drained