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Adventurers should start with Shoot
Posted: Tue May 22, 2018 7:25 pm
by Mel
Currently if you give an Adventurer one of the steamgun mastery trees, he still can't use steamguns because these trees don't grant the Shoot talent. Of course you can still buy the talent in Last Hope but it's not an option if you're a Dwarf / Yeek / Doomelf or if you play the ID.
Re: Adventurers should start with Shoot
Posted: Tue May 22, 2018 10:15 pm
by nsrr
Re: Adventurers should start with Shoot
Posted: Wed May 23, 2018 12:40 am
by HousePet
Equipping a ranged weapon should grant Shoot.
Re: Adventurers should start with Shoot
Posted: Wed May 23, 2018 12:27 pm
by St_ranger_er
HousePet wrote:Equipping a ranged weapon should grant Shoot.
Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.
Re: Adventurers should start with Shoot
Posted: Wed May 23, 2018 4:34 pm
by 64legos
St_ranger_er wrote:
Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.
Just make the first Bow-Threading talent grant shoot. There's no difference in having 1 or 2 talent levels of shoot.
Re: Adventurers should start with Shoot
Posted: Tue Dec 03, 2019 6:59 pm
by Mel
Since Necromancer is apparently getting reworked I'll bring that thread back from the dead as practice.
Steamgunning Adventurers in 1.6 still don't know how to pull a trigger :/