Writhing ring of the hunter
Posted: Thu May 17, 2018 11:49 am
Hello,
First let me say it: I think the Foridden Cult expansion is a great success. It's seriously fun, and the Writhing One is an interesting class, etc.
I think the work done here was great too, if I'm one to judge.
So I don't want to say bad things about it, but if criticism does help, I'll give my feedback anyway:
I think the Writhing ring of the hunter is total bullshit.
If, in terms of strength, the cost of a ring & the horrors spawning arguably aren't worth a prodigy. (and I'm quite sure it's not worth it)
It's not the actual issue here:
The ones that hunt simply will disallow your every capability to rest & auto-explore.
Those two probably are the two core features that I use the most, but I can't anymore. And I can't remove that ring.
I believe a lot of players would second that about resting & auto-exploring.
I do like the "realism" in having a sort of an event, triggered in an unexpected way. It's very much roguelike. Very more like the old RPGs that I love, than the usual mainstream stuff where every action's consequences can be undone, every risk can be avoided, everything triggers in an expected way. Apologies I express poorly, and I'm exaggerating it, I mean that I really like the idea about that ring.
But you know, if you go in the dark crypt you might actually come out alive. Even succeed doing it at times.
It's only, the impact of that ring is on rest & auto-explore, notably. To me, this writhing one I made is 100% -. Starting over makes more sense.
I don't think the idea would be so crushed, by adding an explicit way of removing it, at least. A quest, whatever.
After going through most of the west area, I don't feel like starting over.
It's the end of that dlc to me, and with much gratitude for the good work that justifies 100% the little support I could afford to give you:
I'm afraid I may be representative of what people will think of it.
I do believe you'd better make it different.
Sorry about the bad feedback. Again, the game's great.
Regards,
Arnaud.
First let me say it: I think the Foridden Cult expansion is a great success. It's seriously fun, and the Writhing One is an interesting class, etc.
I think the work done here was great too, if I'm one to judge.
So I don't want to say bad things about it, but if criticism does help, I'll give my feedback anyway:
I think the Writhing ring of the hunter is total bullshit.
If, in terms of strength, the cost of a ring & the horrors spawning arguably aren't worth a prodigy. (and I'm quite sure it's not worth it)
It's not the actual issue here:
The ones that hunt simply will disallow your every capability to rest & auto-explore.
Those two probably are the two core features that I use the most, but I can't anymore. And I can't remove that ring.
I believe a lot of players would second that about resting & auto-exploring.
I do like the "realism" in having a sort of an event, triggered in an unexpected way. It's very much roguelike. Very more like the old RPGs that I love, than the usual mainstream stuff where every action's consequences can be undone, every risk can be avoided, everything triggers in an expected way. Apologies I express poorly, and I'm exaggerating it, I mean that I really like the idea about that ring.
But you know, if you go in the dark crypt you might actually come out alive. Even succeed doing it at times.
It's only, the impact of that ring is on rest & auto-explore, notably. To me, this writhing one I made is 100% -. Starting over makes more sense.
I don't think the idea would be so crushed, by adding an explicit way of removing it, at least. A quest, whatever.
After going through most of the west area, I don't feel like starting over.
It's the end of that dlc to me, and with much gratitude for the good work that justifies 100% the little support I could afford to give you:
I'm afraid I may be representative of what people will think of it.
I do believe you'd better make it different.
Sorry about the bad feedback. Again, the game's great.
Regards,
Arnaud.