Probability Travel can get some love
Posted: Sat Apr 14, 2018 6:42 pm
I found that skill very mechanicaly enjoying. It's like dwarven stonewalking but you doesn't need to be a dwarf, break LoS or make some distance between you and enemies in one move into the wall.
Unfortuantely this doesn't come without a flaws.
First - 200 mana Is a no joke even for lategame. this cost is ridiculous, on par with alchemist body of fire. When you have Essence of Speed for 250. Good luck to get both on Shadowblade.
Second - Clunkiness. Wanna open the door when have that sustain activated? Nope, enjoy your TP behind it instead, or do nothing on vault doors. Stumbled/misclicked into the wall? Praise the gods if there is no exit point and move do nothing. Same situation with knockback. Although the last one I can see as intended game mechanic.
As you may notice the main issue is manacost and door interaction.
Fixing the door interaction, I believe, somewhat harder then tweak few numbers, although there is a main way to get skill more apealing. It can be achieved by granting activatable power while sustain is on (think of jumpgate, kinda similar, but not exactly), That also prevented unwilling moves. Or main focus should be on door interaction, that way old mechanics would preserve their state.
As for manacost, I see 2 ways to workaround: make activate susutain instant with high manacost (emergency button), or reduce manacost, but keep activation time.
For reference: http://tometips.github.io/#talents/spell/conveyance
Unfortuantely this doesn't come without a flaws.
First - 200 mana Is a no joke even for lategame. this cost is ridiculous, on par with alchemist body of fire. When you have Essence of Speed for 250. Good luck to get both on Shadowblade.
Second - Clunkiness. Wanna open the door when have that sustain activated? Nope, enjoy your TP behind it instead, or do nothing on vault doors. Stumbled/misclicked into the wall? Praise the gods if there is no exit point and move do nothing. Same situation with knockback. Although the last one I can see as intended game mechanic.
As you may notice the main issue is manacost and door interaction.
Fixing the door interaction, I believe, somewhat harder then tweak few numbers, although there is a main way to get skill more apealing. It can be achieved by granting activatable power while sustain is on (think of jumpgate, kinda similar, but not exactly), That also prevented unwilling moves. Or main focus should be on door interaction, that way old mechanics would preserve their state.
As for manacost, I see 2 ways to workaround: make activate susutain instant with high manacost (emergency button), or reduce manacost, but keep activation time.
For reference: http://tometips.github.io/#talents/spell/conveyance