Make alchemists able to use AAD
Posted: Fri Mar 23, 2018 11:21 pm
Due to the way alchemist protection works when maxed it results in Alchemists being almost entirely unable to use AAD (has come up a couple of times) .
This relatively easy to fix. I made a thread in the dev forum where Erenion helped me do it for my add-on, but I think it should be part of the main game since it's such a simple fix.
The AAD will then trigger off of throw bomb and other alchemist spells - the AAD can still hit the golem, but I'm assuming it hits other minions too so I don't see the problem.
This relatively easy to fix. I made a thread in the dev forum where Erenion helped me do it for my add-on, but I think it should be part of the main game since it's such a simple fix.
Code: Select all
else -- reduced damage to friendly npcs (could make random chance like friendlyfire instead)
if target and self:reactionToward(target) >= 0 and not target:knowTalent(target.T_ARCANE_AMPLIFICATION_DRONE_EFFECT) then d = dam * (1 - prot) end
end