Escort "personalities"
Posted: Mon Jan 08, 2018 7:49 pm
so I got this here idea:
what if every escort had a "personality" that affected their behavior, and in some cases comes with in-combat dialogue for the escorts?
some examples:
[type 1]: the current escort behavior
[type 2]: is extremely overconfident, and will go out of the way to personally fight every enemy that he or she sees until all enemies that got onto the escort's aggro table are dead; will not step onto the portal on purpose until all aggroed enemies are dead, and will, instead of waiting, call you a coward if you ask him or her to wait(even though he or she wanted help)... comes with in-combat dialogue; will otherwise act like a normal escort
[type 3]: immediately makes a mad dash for the portal, attempting to run around all enemies, and disregarding any and all danger; will not wait if you ask him or her to do so... comes with in-combat dialogue
[type 4]: unusually timid; will constantly hesitate to move, and will run away very quickly if an enemy is spotted to the last known safe location... this escort will only wait if asked to WHILE there are no enemies in sight of the escort, and this escort will cry for help more often than usual
[type 5]: stays as close to you as possible until the portal is in sight, but will wait if asked to; this escort is very scared, but trusts you to keep him or her safe
[type 6]: the current escort behavior, except that this escort almost constantly blabs on about stuff that you could REALLY care less about(especially when the escort is told to wait) if there are no enemies in the escort's line of sight; might say something relevant to the zone that you're in(one "line" of zone-specific dialogue per zone, don't stop the escort form repeating him or herself)and make sure that none of the dialogue has anything to do with identify politics, not even the in-game kind
[type 7]: the current escort behavior, except that this escort forgot where the portal is and will expect you to follow him or her; don't be surprised if this escort explores 80% or more of the map before finding the portal, as this escort will randomly wander the map until the portal is discovered(by the escort), then the escort uses the normal escort behavior after the escort finds the portal
[type 8]: see the third reply to this thread
[type 9]: same escort as usual, except that this escort has more and different talents, and can and will actually put up a fight on normal difficulty; this escort asks for help because his or her friends died
[type 10]: this escort has a rod of recall and used it few turns ago; all you have to do is make sure that the escort survives until the teleports away(and accept the quest), then you get the reward; for whichever reason, you can make him or her teleport to zigur instead as the antimagic option
also something else: if you decline an escort quest, the escort will not despawn, and will still attempt to find the portal; if the escort makes it there alive, you will not get a reward, and helping or killing the escort or letting the escort get killed will not count towards any achievements
what if every escort had a "personality" that affected their behavior, and in some cases comes with in-combat dialogue for the escorts?
some examples:
[type 1]: the current escort behavior
[type 2]: is extremely overconfident, and will go out of the way to personally fight every enemy that he or she sees until all enemies that got onto the escort's aggro table are dead; will not step onto the portal on purpose until all aggroed enemies are dead, and will, instead of waiting, call you a coward if you ask him or her to wait(even though he or she wanted help)... comes with in-combat dialogue; will otherwise act like a normal escort
[type 3]: immediately makes a mad dash for the portal, attempting to run around all enemies, and disregarding any and all danger; will not wait if you ask him or her to do so... comes with in-combat dialogue
[type 4]: unusually timid; will constantly hesitate to move, and will run away very quickly if an enemy is spotted to the last known safe location... this escort will only wait if asked to WHILE there are no enemies in sight of the escort, and this escort will cry for help more often than usual
[type 5]: stays as close to you as possible until the portal is in sight, but will wait if asked to; this escort is very scared, but trusts you to keep him or her safe
[type 6]: the current escort behavior, except that this escort almost constantly blabs on about stuff that you could REALLY care less about(especially when the escort is told to wait) if there are no enemies in the escort's line of sight; might say something relevant to the zone that you're in(one "line" of zone-specific dialogue per zone, don't stop the escort form repeating him or herself)and make sure that none of the dialogue has anything to do with identify politics, not even the in-game kind
[type 7]: the current escort behavior, except that this escort forgot where the portal is and will expect you to follow him or her; don't be surprised if this escort explores 80% or more of the map before finding the portal, as this escort will randomly wander the map until the portal is discovered(by the escort), then the escort uses the normal escort behavior after the escort finds the portal
[type 8]: see the third reply to this thread
[type 9]: same escort as usual, except that this escort has more and different talents, and can and will actually put up a fight on normal difficulty; this escort asks for help because his or her friends died
[type 10]: this escort has a rod of recall and used it few turns ago; all you have to do is make sure that the escort survives until the teleports away(and accept the quest), then you get the reward; for whichever reason, you can make him or her teleport to zigur instead as the antimagic option
also something else: if you decline an escort quest, the escort will not despawn, and will still attempt to find the portal; if the escort makes it there alive, you will not get a reward, and helping or killing the escort or letting the escort get killed will not count towards any achievements