We need to talk... about the tutorial
Posted: Thu Nov 02, 2017 1:00 am
Okay, so the tutorial is there, that's good, already better than my father. Sadly it doesn't do much besides be there, much like my father-in-law. Let's take a more "DCSS-like" approach, where the tutorial is split into modules and (of course) expanded.
The current tutorial covers basic controls and it does a very good job of that, just not a very good job at explaining everything else.
Here are some other topics that could be added on as their own "module" for the tutorial.
In conclusion, the intent of this idea is to sort of... help streamline ToME's learning process. ToME is a good entry roguelike despite its complexity and difficulty, it shares many similarities with games such as Diablo and Dragon Age. Because of this, the overall way ToME plays is slightly similar to those games, but there is still a learning curve when first playing ToME. Some of this learning curve could be dealt with by using an expanded tutorial (which would be harder to implement than I make it sound) and ultimately prevent more people from quitting half an hour in and writing a silly negative steam review.
Thoughts? Concerns? Ideas? Obligatory comments of "go make an addon for it?"
The current tutorial covers basic controls and it does a very good job of that, just not a very good job at explaining everything else.
Here are some other topics that could be added on as their own "module" for the tutorial.
- *Common Status Effects (Stun, Pin, Daze, Confuse...)
*Rares
*Inscriptions (replacement, ability to buy from shops, etc)
*Advanced Controls (autoexplore, swap weapons hotkey, pgdwn/pgup and scroll wheel on talent bar, m for pulling up talents,char sheet...)
*UI Explanation (show where all the little UI things are hidden, like status effs on the sidebar and the UI change button so players can re-scale and move things)
*Advanced Combat (explain powers, armor/defense, resistances, respen, saves and weapon scaling)
*Other Char Sheet Stats (speeds, the rest of the stuff not explained in Advanced Combat)
In conclusion, the intent of this idea is to sort of... help streamline ToME's learning process. ToME is a good entry roguelike despite its complexity and difficulty, it shares many similarities with games such as Diablo and Dragon Age. Because of this, the overall way ToME plays is slightly similar to those games, but there is still a learning curve when first playing ToME. Some of this learning curve could be dealt with by using an expanded tutorial (which would be harder to implement than I make it sound) and ultimately prevent more people from quitting half an hour in and writing a silly negative steam review.
Thoughts? Concerns? Ideas? Obligatory comments of "go make an addon for it?"