[Class Idea] Judicator - The Avenger
Posted: Thu Sep 14, 2017 3:47 pm
I had an idea for a class based around a shifting Aspect, where you have two resources (similar to Anorithil) and you shift alignment based on which one you have more of. I'm playing around with trying to have it locked to a percentage system, where the two resources are always locked in inverse to each other (gaining Hate will drain Love, and vice versa). I'm not so sure how it's going to work out, so I thought I'd get some other opinions while its still early, and see what you guys think about the class-defining talent tree, since that's all I've created so far. It does make sustains hard to theorize. I'm open to ideas on how to do that. I also haven't balanced all my numbers, because I don't think I'm good at that, so you'll see some X and Y variables as placeholders.
Notably, Invert Aspect is pretty strong because it lets you shift all your Love to Hate instantly at the beginning of a fight, giving you a damage shield as well as filling up the Hate required for your most damaging moves. Conversely, Invert Aspect can be used mid-battle to swap all your Hate for Love, giving a large movespeed boost to get yourself out of trouble as well as shifting into your defensive/healing Purity mode.
Judicator
(Metaclass: Celestial)
---------
Judicators, stalwart cousins to the Anorithils, stand betwixt the light and the dark, the good and the evil, using their fearsome strength, born of gods and demons, to purge evil from the world.
A Judicator will shift between their aspects of Purity and Heresy to heal themselves and their allies, or bring judgment and destruction on those who awaken their wrath.
=====
Celestial / Judication (x1.3)
=====
Shift Aspect (Level [0, 1, 2, 3, 4] / Magic [12, 14, 16, 18, 20])
Passive
This spell permanently changes the world, and therefore cannot be unlearned.
The heart of a Judicator wields both Love and Hate in equal measure. Hate is built by hitting or being hit by enemies, and Love is always set to the inverse of Hate (e.g. you will
have 0 Love at max Hate and at 30% Hate, you will have 70% Love).
While Love is higher than Hate, you shift into Aspect of Purity, increasing your healmod and your Light damage by [3, 6, 9, 12, 15]%, and allowing use of Purity-themed skill effects.
When Hate is higher than Love, shift into Aspect of Heresy, increasing fire damage and melee crit chance by [3, 6, 9, 12, 15]%, and allowing use of Heresy-themed skill effects.
In Purity, Love will regenerate passively, draining Hate per turn.
In Heresy, Hate will regenerate passively, draining Love per turn.
Invoke Aspect (Level [4, 5, 6, 7, 8] / Magic [20, 22, 24, 26, 28])
CD 12
Cost: 30% Love / Hate
Invoke a different effect based on your current Aspect.
Purity: Your body emits a blinding light, banishing darkness and blinding enemies in a radius of [2, 3, 3, 4, 5] for [2, 3, 4, 5, 6] turns. At talent level 3 or higher, it will also
heal the user for [x: do some math here] HP.
Heresy: Fire and darkness roll off your body in a radius of [2, 3, 3, 4, 5] for [2, 3, 4, 5, 6] turns, dealing X fire and Y darkness damage per turn to all enemies in range. At talent level 3 or higher, it reduces the healing of all enemies in range by Z%.
Invert Aspect (Level [8, 9, 10, 11, 12] / Magic [28, 30, 32, 34, 36])
CD 25
Swaps values on Love and Hate
Love and Hate are two sides of the same coin. If you Invert while in Purity, you armor your heart and unleash your wrath, gaining a damage shield equal to [X value] multiplied by the difference between the two (e.g. at 60%/40%, you'll gain X*.2 shield. At 90%/10%, you'll get X*.8 shield. 100%/0% Love/Hate will give a full strength shield.) for [Y] turns. If you invert in Heresy, you suppress your rage in favor of tactical maneuvering, gaining movement speed equal to [100, 120, 140, 160, 180]% + the difference.
Extrude Aspect (Level [12, 13, 14, 15, 16] / Magic [36, 38, 40, 42, 44])
Sustain cost: ???
When Purity is active, deal [X] Light damage per turn to all enemies in range [1, 2, 2, 3, 4] with a [4, 8, 12, 16, 20]% chance to blind for one turn. Heal for [2, 4, 6, 8, 10]% of all damage done by Extrude Purity.
When Heresy is active, deal [X] Fire damage per turn to all enemies in range [1, 2, 2, 3, 4] with a [4, 8, 12, 16, 20]% chance to daze for one turn. Fire damage dealt to enemies by Extrude Heresy burns for [2, 4, 6, 8, 10]% of its damage per turn for [1, 1, 2, 2, 3] turns. This can stack.
===============================
Other talent trees that may be included are:
Class trees:
Technique / Two-Handed Assault
Celestial / Seraph - Boosts and boons to Purity
Celestial / Fiend - Boosts and boons to Heresy
Celestial / Avenger - Includes weapon mastery a la Strength of Purpose that uses Magic for main stat, as well as weapon buffs/skills that depend on Aspect
Celestial / Mercurial (Locked) - Exploit and manipulate the relative levels of Love and Hate (with effects like Invert Aspect that gain/lose power based on difference between the two)
Corruption / Spellblaze (Locked) - For that tasty Heresy build
Celestial / Crusader (Locked) - For that tasty Purity build
Generic Trees:
Techniques / Combat Training
Cunning / Survival
Celestial / Light (Locked)
I dunno, some others?
Thoughts?
Notably, Invert Aspect is pretty strong because it lets you shift all your Love to Hate instantly at the beginning of a fight, giving you a damage shield as well as filling up the Hate required for your most damaging moves. Conversely, Invert Aspect can be used mid-battle to swap all your Hate for Love, giving a large movespeed boost to get yourself out of trouble as well as shifting into your defensive/healing Purity mode.
Judicator
(Metaclass: Celestial)
---------
Judicators, stalwart cousins to the Anorithils, stand betwixt the light and the dark, the good and the evil, using their fearsome strength, born of gods and demons, to purge evil from the world.
A Judicator will shift between their aspects of Purity and Heresy to heal themselves and their allies, or bring judgment and destruction on those who awaken their wrath.
=====
Celestial / Judication (x1.3)
=====
Shift Aspect (Level [0, 1, 2, 3, 4] / Magic [12, 14, 16, 18, 20])
Passive
This spell permanently changes the world, and therefore cannot be unlearned.
The heart of a Judicator wields both Love and Hate in equal measure. Hate is built by hitting or being hit by enemies, and Love is always set to the inverse of Hate (e.g. you will
have 0 Love at max Hate and at 30% Hate, you will have 70% Love).
While Love is higher than Hate, you shift into Aspect of Purity, increasing your healmod and your Light damage by [3, 6, 9, 12, 15]%, and allowing use of Purity-themed skill effects.
When Hate is higher than Love, shift into Aspect of Heresy, increasing fire damage and melee crit chance by [3, 6, 9, 12, 15]%, and allowing use of Heresy-themed skill effects.
In Purity, Love will regenerate passively, draining Hate per turn.
In Heresy, Hate will regenerate passively, draining Love per turn.
Invoke Aspect (Level [4, 5, 6, 7, 8] / Magic [20, 22, 24, 26, 28])
CD 12
Cost: 30% Love / Hate
Invoke a different effect based on your current Aspect.
Purity: Your body emits a blinding light, banishing darkness and blinding enemies in a radius of [2, 3, 3, 4, 5] for [2, 3, 4, 5, 6] turns. At talent level 3 or higher, it will also
heal the user for [x: do some math here] HP.
Heresy: Fire and darkness roll off your body in a radius of [2, 3, 3, 4, 5] for [2, 3, 4, 5, 6] turns, dealing X fire and Y darkness damage per turn to all enemies in range. At talent level 3 or higher, it reduces the healing of all enemies in range by Z%.
Invert Aspect (Level [8, 9, 10, 11, 12] / Magic [28, 30, 32, 34, 36])
CD 25
Swaps values on Love and Hate
Love and Hate are two sides of the same coin. If you Invert while in Purity, you armor your heart and unleash your wrath, gaining a damage shield equal to [X value] multiplied by the difference between the two (e.g. at 60%/40%, you'll gain X*.2 shield. At 90%/10%, you'll get X*.8 shield. 100%/0% Love/Hate will give a full strength shield.) for [Y] turns. If you invert in Heresy, you suppress your rage in favor of tactical maneuvering, gaining movement speed equal to [100, 120, 140, 160, 180]% + the difference.
Extrude Aspect (Level [12, 13, 14, 15, 16] / Magic [36, 38, 40, 42, 44])
Sustain cost: ???
When Purity is active, deal [X] Light damage per turn to all enemies in range [1, 2, 2, 3, 4] with a [4, 8, 12, 16, 20]% chance to blind for one turn. Heal for [2, 4, 6, 8, 10]% of all damage done by Extrude Purity.
When Heresy is active, deal [X] Fire damage per turn to all enemies in range [1, 2, 2, 3, 4] with a [4, 8, 12, 16, 20]% chance to daze for one turn. Fire damage dealt to enemies by Extrude Heresy burns for [2, 4, 6, 8, 10]% of its damage per turn for [1, 1, 2, 2, 3] turns. This can stack.
===============================
Other talent trees that may be included are:
Class trees:
Technique / Two-Handed Assault
Celestial / Seraph - Boosts and boons to Purity
Celestial / Fiend - Boosts and boons to Heresy
Celestial / Avenger - Includes weapon mastery a la Strength of Purpose that uses Magic for main stat, as well as weapon buffs/skills that depend on Aspect
Celestial / Mercurial (Locked) - Exploit and manipulate the relative levels of Love and Hate (with effects like Invert Aspect that gain/lose power based on difference between the two)
Corruption / Spellblaze (Locked) - For that tasty Heresy build
Celestial / Crusader (Locked) - For that tasty Purity build
Generic Trees:
Techniques / Combat Training
Cunning / Survival
Celestial / Light (Locked)
I dunno, some others?
Thoughts?