Have the Sunwall defeat one of the Orc Prides.
Posted: Wed Jul 12, 2017 11:01 pm
As it currently stands, the endgame is something of a slog and the Sunwall don't really do much. They've been fighting the orcs for centuries but don't do anything as you single-handedly win their war.
I suggest that once two of the Prides have been defeated, the Sunwall, having been inspired by you, launch an assault on one of the remaining Prides, defeating them and handing you the relevant command orb and note before you take down the final one.
This will serve to streamline the endgame, give different playthroughs some slight variance, and make the Sunwall faction appear more competent.
It would probably be best for Grushnak to excluded from this, due to his Pride's connection to the Slime Tunnels.
I suggest that once two of the Prides have been defeated, the Sunwall, having been inspired by you, launch an assault on one of the remaining Prides, defeating them and handing you the relevant command orb and note before you take down the final one.
This will serve to streamline the endgame, give different playthroughs some slight variance, and make the Sunwall faction appear more competent.
It would probably be best for Grushnak to excluded from this, due to his Pride's connection to the Slime Tunnels.