Make Necromancer minions never decay while autoexploring.
Posted: Mon Jun 05, 2017 7:47 am
...at least if you have a reasonable number of them (there could be a ceiling above which they're not protected, to prevent abuse.)
Anyway, this is a bit of a hack, yes.
But: Auto-exploring is mostly a convenience feature. It'll never be optimal anyway, but having to do without it is extremely frustrating while playing a Necromancer, and the disadvantage of losing your minions constantly is just irritating. Plus, provided you have a reasonable number of minions, it would normally not be hard to keep them from decaying when walking normally.
So I suggest making it so, unless you have above a certain threshold of minions, necromancer minions don't decay while auto-exploring even when outside your aura. (A good threshold would be the circumference of your aura - enough that you couldn't cram them into a hallway without pushing some out of your aura; minions above this threshold decay when auto-exploring if outside your aura, weakest ones first.)
This would reduce some of the frustrating micromanagement that the class currently encourages, and while it's a bit hacky I don't feel it would be particularly exploitable. It's also much easier than any alternative suggestion (which would require either reworking how the class works, or overhauling minion AI.)
Anyway, this is a bit of a hack, yes.
But: Auto-exploring is mostly a convenience feature. It'll never be optimal anyway, but having to do without it is extremely frustrating while playing a Necromancer, and the disadvantage of losing your minions constantly is just irritating. Plus, provided you have a reasonable number of minions, it would normally not be hard to keep them from decaying when walking normally.
So I suggest making it so, unless you have above a certain threshold of minions, necromancer minions don't decay while auto-exploring even when outside your aura. (A good threshold would be the circumference of your aura - enough that you couldn't cram them into a hallway without pushing some out of your aura; minions above this threshold decay when auto-exploring if outside your aura, weakest ones first.)
This would reduce some of the frustrating micromanagement that the class currently encourages, and while it's a bit hacky I don't feel it would be particularly exploitable. It's also much easier than any alternative suggestion (which would require either reworking how the class works, or overhauling minion AI.)