Noob class for extended tutorial
Posted: Tue May 23, 2017 11:24 pm
I am a noob, so my noob brain is of course very flawed and filled with stupid ideas. I also have a different perspective, so if someone who isn't a noob, but was one recently enough to translate, that would be ideal.
I can do all the starter zones (even yeek now) almost in my sleep, and all the level 7 and 10 zones, so starting out with a newly unlocked class is reasonably easy. Where I fall flat is in the higher tier areas since I've only managed 2 characters at level 30, and have no real idea what is coming, or how to deal with certain rares that I spend 40 turns fighting and not knowing what I did to finally break their defenses, or not knowing that they can crit for 700 damage (enough to one shot me with my shields/defenses up) if I don't dispatch them quickly or pay enough attention to poison counts on me when they activate some ability I don't know about. Eventually, I'll get to a point where I know what is coming, and will have a good chance of dealing with it. This is where the noob class for extended tutorials could come in handy.
For this, take the starter unlocked classes, and have the better players suggest a build order level by level for what skills and which stats to buy. Code this into the classes, just like level 1 skills are (where you can override them in town, but they are picked for you by default). When you level up, the skills and attributes are assigned. (for the noob class, do not let us change the allocated points). Have the noob classes only available on easy, and maybe even go as far as giving those classes adventure mode, and give 0 unlocks at all for playing them. Lore found on these characters should not be stored in the library either, and disable the vault for them. The whole point is to teach us how to use the skills to defend, break defenses, and to show us what we need to be preparing for in the future as far as threats go.
I can do all the starter zones (even yeek now) almost in my sleep, and all the level 7 and 10 zones, so starting out with a newly unlocked class is reasonably easy. Where I fall flat is in the higher tier areas since I've only managed 2 characters at level 30, and have no real idea what is coming, or how to deal with certain rares that I spend 40 turns fighting and not knowing what I did to finally break their defenses, or not knowing that they can crit for 700 damage (enough to one shot me with my shields/defenses up) if I don't dispatch them quickly or pay enough attention to poison counts on me when they activate some ability I don't know about. Eventually, I'll get to a point where I know what is coming, and will have a good chance of dealing with it. This is where the noob class for extended tutorials could come in handy.
For this, take the starter unlocked classes, and have the better players suggest a build order level by level for what skills and which stats to buy. Code this into the classes, just like level 1 skills are (where you can override them in town, but they are picked for you by default). When you level up, the skills and attributes are assigned. (for the noob class, do not let us change the allocated points). Have the noob classes only available on easy, and maybe even go as far as giving those classes adventure mode, and give 0 unlocks at all for playing them. Lore found on these characters should not be stored in the library either, and disable the vault for them. The whole point is to teach us how to use the skills to defend, break defenses, and to show us what we need to be preparing for in the future as far as threats go.