Change the skill selection for paladin escorts
Posted: Tue May 02, 2017 3:45 pm
(Current version 1.5.3)
The recent updates have significantly altered the paladin's iconic chants tree. Unfortunately the paladin escort is still offering a 1 point buff to chant of fortitude or chant of fortress. This was very confusing to me.
When I take a point of either skill do I get a buff only when I'm using that setting on the new chant acolyte skill? If so that is a significant nerf since the light damage portion of the skill was separated out into it's own passive. On the other hand when I'm playing a sun paladin getting access to the OLD skill could be a bit of an exploit as I could double dip light damage and run two chants at once. . . Or it might be a huge bug if I couldn't have it active AND still use the new version of the skill.
Needless to say I chose not to risk it and just took two points of strength.
To improve the escort for sun paladins I'd like to suggest changing things so you are given a choice between "Weapon of Light" and "Chant Acolyte". Basically these two skills separate out the light damage, and defensive buff portions of the old choices. They also aren't confusing to players and on the surface they LOOK to be fairly well balanced.
Weapon of light gives you significantly more offensive light damage plus a minor buff to damage shields. Meanwhile Chant Acolyte gives you access to stripped down versions of all three old chants but without access to the new chants tree so they can't be buffed far beyond what the old skill(s) could do.
Of course what I like best is that it seems to give really clear and interesting build choices . . . offensive versus defense, utility skills versus a single passive buff, etc . . . I think that could really be a fun decision to make from one game to the next depending on the character I'm playing with.
The recent updates have significantly altered the paladin's iconic chants tree. Unfortunately the paladin escort is still offering a 1 point buff to chant of fortitude or chant of fortress. This was very confusing to me.
When I take a point of either skill do I get a buff only when I'm using that setting on the new chant acolyte skill? If so that is a significant nerf since the light damage portion of the skill was separated out into it's own passive. On the other hand when I'm playing a sun paladin getting access to the OLD skill could be a bit of an exploit as I could double dip light damage and run two chants at once. . . Or it might be a huge bug if I couldn't have it active AND still use the new version of the skill.
Needless to say I chose not to risk it and just took two points of strength.
To improve the escort for sun paladins I'd like to suggest changing things so you are given a choice between "Weapon of Light" and "Chant Acolyte". Basically these two skills separate out the light damage, and defensive buff portions of the old choices. They also aren't confusing to players and on the surface they LOOK to be fairly well balanced.
Weapon of light gives you significantly more offensive light damage plus a minor buff to damage shields. Meanwhile Chant Acolyte gives you access to stripped down versions of all three old chants but without access to the new chants tree so they can't be buffed far beyond what the old skill(s) could do.
Of course what I like best is that it seems to give really clear and interesting build choices . . . offensive versus defense, utility skills versus a single passive buff, etc . . . I think that could really be a fun decision to make from one game to the next depending on the character I'm playing with.