How about the strongest regen effect be the active one?
Posted: Sun Apr 02, 2017 1:47 am
So I died today.
I couldn't figure out why. Global chat couldn't figure out why, and it was only after posting in the reddit that someone was like "Oh, you see, you had this tiny regen worth 10 hp a turn, which overrode your 60 hp a turn regen that you manually cast"
what?
Why should this ever be a thing? I guess I vaguely understand why sources of regeneration do not stack - it's probably pretty easy to go nuts on regen and be unkillable. But you basically have a tree (Fungal) that means every single time I manually regen, I have to double check to make sure I'm not currently under another regen effect?
For a game that is mostly not about needing to micromanage things, that's incredibly micromanage-y and tedious.
Normally when you die in a rogue like, it makes sense. In this instance, it didn't. I wouldn't have even thought "Oh maybe that regen I expressly cast to heal myself was being overriden by some tiny regen I passively received" it just.... doesn't work.
Is there a case where you wouldn't want the strongest Regen being the active one if more than one Regen source is active? What is this special use case? How are newer players ever going to find out about this esoteric quirk in ToME's system outside of basically going through the process I just did?
I couldn't figure out why. Global chat couldn't figure out why, and it was only after posting in the reddit that someone was like "Oh, you see, you had this tiny regen worth 10 hp a turn, which overrode your 60 hp a turn regen that you manually cast"
what?
Why should this ever be a thing? I guess I vaguely understand why sources of regeneration do not stack - it's probably pretty easy to go nuts on regen and be unkillable. But you basically have a tree (Fungal) that means every single time I manually regen, I have to double check to make sure I'm not currently under another regen effect?
For a game that is mostly not about needing to micromanage things, that's incredibly micromanage-y and tedious.
Normally when you die in a rogue like, it makes sense. In this instance, it didn't. I wouldn't have even thought "Oh maybe that regen I expressly cast to heal myself was being overriden by some tiny regen I passively received" it just.... doesn't work.
Is there a case where you wouldn't want the strongest Regen being the active one if more than one Regen source is active? What is this special use case? How are newer players ever going to find out about this esoteric quirk in ToME's system outside of basically going through the process I just did?