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Start Adventurers with Combat Training?
Posted: Tue Mar 28, 2017 1:38 pm
by visage
It seems that the primary effect of Adventurers starting with Combat Training locked is that a bunch of Adventurer builds are only viable on races that can immediately run to Last Hope for the unlock.
So... start Adventurers with Combat Training unlocked?
Re: Start Adventurers with Combat Training?
Posted: Tue Mar 28, 2017 1:55 pm
by Micbran
I don't see why not, I guess sometimes people find it hard to gather 50 gold in the first 4 levels.
Re: Start Adventurers with Combat Training?
Posted: Tue Mar 28, 2017 2:47 pm
by Sheila
Agreed, not having this tree is irritating at best for no reason.
Re: Start Adventurers with Combat Training?
Posted: Tue Mar 28, 2017 6:15 pm
by visage
Micbran wrote:I don't see why not, I guess sometimes people find it hard to gather 50 gold in the first 4 levels.
For a practical example of the sort of thing I'm talking about: my current project is an antimagic melee adventurer on insane. The start is trivial for, say, a cornac or halfling, because they can run to Last Hope and unlock Combat Training. A dwarf has to survive their starting dungeon first. The 50 gold isn't the issue. :p
(In this case, I modded my own copy of the game so as to unlock Combat Training for adventurers, but it seems like a simple quality-of-life change that could be done globally.)
Re: Start Adventurers with Combat Training?
Posted: Tue Mar 28, 2017 10:24 pm
by Mel
Seconding this, with the addition of the Shoot talent as well (since it's not granted by weapons and some builds like steamguns require it).
Re: Start Adventurers with Combat Training?
Posted: Fri Mar 31, 2017 6:26 am
by posetcay
Yeah adventurers not having combat training unlocked really messes with ID adventurer builds.
Re: Start Adventurers with Combat Training?
Posted: Fri Mar 31, 2017 6:54 am
by HousePet
Its been modified in future versions.