Thought-form tweaks
Posted: Wed Mar 22, 2017 2:05 am
so I'd noticed that thought-forms are pretty bad in high peak on normal, except defender which is mediocre there; they tend to die quite quickly
id rather not compare that to their performance on nightmare+
since this game is presumably being balanced around insane, I'd like to propose a few changes that won't quite bring em up to snuff for insane, but I think they could use em anyway
currently, thought-form: bowman doesn't benefit from rapid fire; razakai is gonna fix that in 1.5.3(hopefully). I think that thought-form: bowman could also use another stamina-using ability, in this case headshot, to pair up with their steady shot ability; note that steady shot does less damage by itself in 1.5 than it did in 1.4(I wont ask for them to get light armour training though)
as for thought-form warrior, I think that they could stand to have heavy armour training get levelled up past 2 to the same level as their other talents, and that they could also stand to have another stamina-using ability; in this case probably shattering blow or execution, as stunning blow may be a bit much for them
as for thought-form defender, I think that they could stand to have a second and third non-sustained stamina-using ability, in this case shield slam and either battle shout, juggernaut, or assault, especially now that assault is nerfed
furthermore, I also think that thought-forms should have their magic, willpower, and cunning stat boots be assigned to their effective stats, rather than their base stats, so that they can breach 100 magic, willpower, and cunning if the solipsist has that much of those stats; currently they can't go above 100 willpower, for example, if the solipsist has over 100 willpower because base stats hard cap at 100
edit: I also think that transcendent thought-forms should, at level 5, also give them amplification, dream walk, and mental shielding, the latter two to make it two talents per category instead of one per category and an extra, at the level of the other talents; thanks for making me think of that The Tapir
id rather not compare that to their performance on nightmare+
since this game is presumably being balanced around insane, I'd like to propose a few changes that won't quite bring em up to snuff for insane, but I think they could use em anyway
currently, thought-form: bowman doesn't benefit from rapid fire; razakai is gonna fix that in 1.5.3(hopefully). I think that thought-form: bowman could also use another stamina-using ability, in this case headshot, to pair up with their steady shot ability; note that steady shot does less damage by itself in 1.5 than it did in 1.4(I wont ask for them to get light armour training though)
as for thought-form warrior, I think that they could stand to have heavy armour training get levelled up past 2 to the same level as their other talents, and that they could also stand to have another stamina-using ability; in this case probably shattering blow or execution, as stunning blow may be a bit much for them
as for thought-form defender, I think that they could stand to have a second and third non-sustained stamina-using ability, in this case shield slam and either battle shout, juggernaut, or assault, especially now that assault is nerfed
furthermore, I also think that thought-forms should have their magic, willpower, and cunning stat boots be assigned to their effective stats, rather than their base stats, so that they can breach 100 magic, willpower, and cunning if the solipsist has that much of those stats; currently they can't go above 100 willpower, for example, if the solipsist has over 100 willpower because base stats hard cap at 100
edit: I also think that transcendent thought-forms should, at level 5, also give them amplification, dream walk, and mental shielding, the latter two to make it two talents per category instead of one per category and an extra, at the level of the other talents; thanks for making me think of that The Tapir