Curses/Hexes Compaction
Posted: Fri Dec 16, 2016 6:56 am
A quickly drawn up suggestion for making these more cost effective for the player.
Curses and Hexes (as one category)
Curses: passive. Grants and improves Curses.
Grants Curses based on effective talent level.
1: Curse of Defenselessness.
3: Curse of Impotence.
5: Curse of Death.
7: Curse of Vulnerability.
Hexes: passive. Grants and improves Hexes.
Grants Hexes based on effective talent level.
1: Pacification Hex.
3: Burning Hex.
5: Empathic Hex.
7: Domination Hex.
Countershock: passive. Whenever an enemy attempts to inflict a detrimental magical effect on you, you retaliate with a cross tier Spellshock attempt.
Also increases spell save.
Curse Mastery: passive. Increases your effective Spellpower for the purposes of inflicting magical debuffs.
Also decreases the cooldown on Curses and Hexes.
Curses and Hexes (as one category)
Curses: passive. Grants and improves Curses.
Grants Curses based on effective talent level.
1: Curse of Defenselessness.
3: Curse of Impotence.
5: Curse of Death.
7: Curse of Vulnerability.
Hexes: passive. Grants and improves Hexes.
Grants Hexes based on effective talent level.
1: Pacification Hex.
3: Burning Hex.
5: Empathic Hex.
7: Domination Hex.
Countershock: passive. Whenever an enemy attempts to inflict a detrimental magical effect on you, you retaliate with a cross tier Spellshock attempt.
Also increases spell save.
Curse Mastery: passive. Increases your effective Spellpower for the purposes of inflicting magical debuffs.
Also decreases the cooldown on Curses and Hexes.