[1.49+] Please give ammo reload to Temporal Wardens
Posted: Mon Nov 14, 2016 7:25 am
There is no way to boost their ammo reloading and it is often a real problem with the class.
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Well you don't press q these days! You just use a melee talent and your weapons switch automatically as a free action. Hell, you can bump evenastralInferno wrote:I would assume that when you go 'Oh no, out of ammo!' what you're MEANT to do is press q and stab things.
I actual found the lack of an ammo reload function on the Psyshot to be a very annoying/run ending problem. There is no way to consistently maintain the ability to attack as a Psyshot which means in any situation where you run out of ammo you are at a severe disadvantage.bpat wrote:I actually think this is a balance decision since attacking from a range is already so much better than attacking in melee as a TW. Also Psyshot has the same ammo problems but both are still very powerful classes. Just use a Movement Infusion to walk back and forth a bit or swap in a different ammo if you run out.
I don't see how it's any different on psyshot? They have any amount of talents that don't require bullets that they can use, and as mentioned above, just movement infusion if you really need them!Davion Fuxa wrote:I actual found the lack of an ammo reload function on the Psyshot to be a very annoying/run ending problem. There is no way to consistently maintain the ability to attack as a Psyshot which means in any situation where you run out of ammo you are at a severe disadvantage.bpat wrote:I actually think this is a balance decision since attacking from a range is already so much better than attacking in melee as a TW. Also Psyshot has the same ammo problems but both are still very powerful classes. Just use a Movement Infusion to walk back and forth a bit or swap in a different ammo if you run out.
Not sure about Temporal Wardens as I haven't really played them enough - but for what little I have played of them I don't see ammo reload as being too much of an issue since they do have that ability to keep attacking; albeit in melee when their out of arrows.