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[1.49+] Please give ammo reload to Temporal Wardens

Posted: Mon Nov 14, 2016 7:25 am
by jenx
There is no way to boost their ammo reloading and it is often a real problem with the class.

Re: [1.49+] Please give ammo reload to Temporal Wardens

Posted: Mon Nov 14, 2016 7:58 pm
by bpat
I actually think this is a balance decision since attacking from a range is already so much better than attacking in melee as a TW. Also Psyshot has the same ammo problems but both are still very powerful classes. Just use a Movement Infusion to walk back and forth a bit or swap in a different ammo if you run out.

Re: [1.49+] Please give ammo reload to Temporal Wardens

Posted: Mon Nov 14, 2016 10:15 pm
by Sheila
I can't talk for edge but I think it's less of a balance decision and more of a "temporal wardens do both melee and ranged" kind of flavor design decision, so imo it's fine as it is.

Re: [1.49+] Please give ammo reload to Temporal Wardens

Posted: Tue Nov 15, 2016 4:12 pm
by astralInferno
I would assume that when you go 'Oh no, out of ammo!' what you're MEANT to do is press q and stab things.

Re: [1.49+] Please give ammo reload to Temporal Wardens

Posted: Tue Nov 15, 2016 5:51 pm
by Sheila
astralInferno wrote:I would assume that when you go 'Oh no, out of ammo!' what you're MEANT to do is press q and stab things.
Well you don't press q these days! You just use a melee talent and your weapons switch automatically as a free action. Hell, you can bump even :)

Re: [1.49+] Please give ammo reload to Temporal Wardens

Posted: Tue Nov 15, 2016 9:00 pm
by Davion Fuxa
bpat wrote:I actually think this is a balance decision since attacking from a range is already so much better than attacking in melee as a TW. Also Psyshot has the same ammo problems but both are still very powerful classes. Just use a Movement Infusion to walk back and forth a bit or swap in a different ammo if you run out.
I actual found the lack of an ammo reload function on the Psyshot to be a very annoying/run ending problem. There is no way to consistently maintain the ability to attack as a Psyshot which means in any situation where you run out of ammo you are at a severe disadvantage.

Not sure about Temporal Wardens as I haven't really played them enough - but for what little I have played of them I don't see ammo reload as being too much of an issue since they do have that ability to keep attacking; albeit in melee when their out of arrows.

Re: [1.49+] Please give ammo reload to Temporal Wardens

Posted: Tue Nov 15, 2016 10:45 pm
by Sheila
Davion Fuxa wrote:
bpat wrote:I actually think this is a balance decision since attacking from a range is already so much better than attacking in melee as a TW. Also Psyshot has the same ammo problems but both are still very powerful classes. Just use a Movement Infusion to walk back and forth a bit or swap in a different ammo if you run out.
I actual found the lack of an ammo reload function on the Psyshot to be a very annoying/run ending problem. There is no way to consistently maintain the ability to attack as a Psyshot which means in any situation where you run out of ammo you are at a severe disadvantage.

Not sure about Temporal Wardens as I haven't really played them enough - but for what little I have played of them I don't see ammo reload as being too much of an issue since they do have that ability to keep attacking; albeit in melee when their out of arrows.
I don't see how it's any different on psyshot? They have any amount of talents that don't require bullets that they can use, and as mentioned above, just movement infusion if you really need them!