Make Stun Less Binary with More Counterplay
Posted: Tue Oct 18, 2016 6:47 pm
I respect what stun is supposed to do; It's supposed to kill your character - I get it. However I think it is a status effect that simply feels bad whenever it occurs to the player. I think that dangerous effects are good for the game, but I feel like there aught to me some actual counter play that a player can produce in order to mitigate the effects of a disfavorable roll that may occur during combat calculations.
-Change Stun so that it only effect your skills based on how much higher the physical power is over your physical save + whatever the skill was that you last used. In other words if I have 40 physical save and the enemy has 60 physical power, then the only skills they will be effected are the ones that are tier 4. If I had 20 physical save, then the only skills they will stun are tier 3 and 4. If I have 0 physical save, then they will lock tier 2,3, and 4 abilities. Or something along those lines.
-Create items that protect certain slots on your skill bar. Like a Lite or helmet that makes sure slot 3 and 7's cooldowns cannot be interrupted, but that also gives you Minus 20 Physical Save.
-Make it so Stun immunity is no longer possible
Thanks for your time.
-Change Stun so that it only effect your skills based on how much higher the physical power is over your physical save + whatever the skill was that you last used. In other words if I have 40 physical save and the enemy has 60 physical power, then the only skills they will be effected are the ones that are tier 4. If I had 20 physical save, then the only skills they will stun are tier 3 and 4. If I have 0 physical save, then they will lock tier 2,3, and 4 abilities. Or something along those lines.
-Create items that protect certain slots on your skill bar. Like a Lite or helmet that makes sure slot 3 and 7's cooldowns cannot be interrupted, but that also gives you Minus 20 Physical Save.
-Make it so Stun immunity is no longer possible
Thanks for your time.