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Allow Skirmisher class talents to be used by the Adventurer
Posted: Sat Sep 03, 2016 6:30 am
by SpellSword
Greetings. ^_^
My understanding is that by preventing bosses and rare monsters from spawning with Skirmisher talents, an unfortunate side effect is that the Adventurer class also cannot use the Skirmisher talents.
The four talent trees available to the Skirmisher can lead to some pretty fun combinations when playing as an Adventurer.
If possible please restore this feature.
Buckler Training:
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Buckler Expertise
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Bash and Smash
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Buckler Mastery
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Counter Shot
Skirmisher - Slings:
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Sling Supremacy
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Swift Shot
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Hurricane Shot
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Bombardment
Tireless Combatant:
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Breathing Room
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Pace Yourself
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Dauntless Challenger
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The Eternal Warrior
Called Shots:
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Kneecapper
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Kill Shot
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Noggin Knocker
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Sling Sniper
Re: Allow Skirmisher class talents to be used by the Adventu
Posted: Sat Sep 03, 2016 7:32 pm
by Radon26
well, its easy to solve once you figured out how to edit the game files.
you just need to find the right line, and put -- in front of it.
the downside of that solution, is... well, bosses and rares can spawn with that class.
you just have to remove the -- after you've created the character, and skirmishers wont spawn after that.
its not a perfect solution, but it works, and not that hard once you know. merely annoying.
edit
wait, you need a way to unzip it to do anything. also, "SciTE" is very useful.
Re: Allow Skirmisher class talents to be used by the Adventu
Posted: Sun Sep 04, 2016 3:20 am
by Zizzo
SpellSword wrote:My understanding is that by preventing bosses and rare monsters from spawning with Skirmisher talents, an unfortunate side effect is that the Adventurer class also cannot use the Skirmisher talents.
The four talent trees available to the Skirmisher can lead to some pretty fun combinations when playing as an Adventurer.
If possible please restore this feature.
I believe the
Slightly More Adventurous addon will do what you want.
Re: Allow Skirmisher class talents to be used by the Adventu
Posted: Tue Sep 06, 2016 10:54 pm
by nsrr
While addons or manual editing of the class file can work around this, I am of the opinion that there should be a solution to this problem worked into the game.
Either the method of the talent pool generation for Adventurers should be changed, or Skirmishers should get the Sawbutcher treatment (identify the Skirmisher talents that make the rares so problematic and tag those for no NPC use, rather than blocking all talent trees).
I realize Adventurers are a bonus class and perhaps do not warrant the effort this may require, but it is a reward, of sorts, for putting the not-insignificant amount of time and effort required to complete the game. A player who has worked hard toward this goal with the anticipation that they will be able to make builds using the (rather fun and interesting) talents of a Skirmisher may be left feeling a bit miffed. The absence of these talents is rather inexplicable to anyone who is not familiar with all the ins and outs of ToME.
While there are addons that will solve this, not everyone wants to mod the game. The file editing solution is something that anyone may be (understandably) wary of, and is really not something I would recommend.
Additionally, it seems to me that any class that is so off balance it has to be banned from rares is in dire need of a rework. This is, obviously, more of an intensive solution that could take quite some time, and I feel that something could be done for the Adventurer situation in the interim.