Random Archery Idea
Posted: Sun Jul 03, 2016 11:18 am
Archer Ammo categories
Based around specialised ammo for different tasks.
Layout would be:
1: Standard attack.
2: Defensive/Utility.
3: Special attack.
4: Quiver sustain that add an extra effect to all your shots. Can only have 1 active at a time. Activating it restores an amount of ammo that scales with the points spent in all X Quiver talents.
Flavours
Disabling
Pinning Shot: As is.
Hook Shot: active. Fire a shot with a line attached to pull yourself to the target.
Crippling Shot: As is.
Heavy Quiver: sustain. Your shots attempt to physical cross tier enemies on hit, which applies Off Balance. Increases your physical power.
Flare
Flare: As is.
Arrow Torch: active. Consumes three arrows to create a torch buff. While active, increases your light radius and cold/dark resistance, and sacrifices its duration to protect from cold debuffs.
Arrow Bomb: active. Fires an arrow that explodes at the target, setting the ground on fire for a few turns.
Flare Quiver: sustain. Adds fire damage to arrows. Increases your fire damage.
Armour Piercing
Armour Pierce: Fires an arrow that can pierce damage shields and applies sundered armour.
Hidden Plates: passive. Hides hardened plates under your armour, protecting you from critical damage and increasing your armour.
Piercing Arrow: As is, but increased damage.
Piercing Quiver: sustain. All your shots have increased armour piercing. Your physical resist penetration is increased.
Multi Arrow
Dual Arrows: As is.
Ammo Recovery: passive. Increases ammo recovery rate and reduces archery cooldowns.
Scatter Shot: As is.
Double Quiver: sustain. Each shot has a chance of firing an extra arrow.
Poison
Poison Shot: Fires a shot that inflicts insidious poison, reducing healing factor.
Not sure, maybe an Antivenom talent.
Strangling Shot: active. As is, but also damages air.
Poison Quiver: sustain. Adds nature damage to your shots. Increases your nature damage.
Silver
Pure Shot: active. Fires an arrow that does extra light damage to undead/demons/horrors and dazes them.
Silver Sign: active. Consumes 3 ammo to place a rune on the ground that knocks back undead/demon/horrors and also cleanses you of hex/curse debuffs.
Mirror Storm: active. Fires in all directions and blinds enemies.
Silver Quiver: sustain. All your shots do extra light damage to undead/demons/horrors. Increases your light damage.
Based around specialised ammo for different tasks.
Layout would be:
1: Standard attack.
2: Defensive/Utility.
3: Special attack.
4: Quiver sustain that add an extra effect to all your shots. Can only have 1 active at a time. Activating it restores an amount of ammo that scales with the points spent in all X Quiver talents.
Flavours
Disabling
Pinning Shot: As is.
Hook Shot: active. Fire a shot with a line attached to pull yourself to the target.
Crippling Shot: As is.
Heavy Quiver: sustain. Your shots attempt to physical cross tier enemies on hit, which applies Off Balance. Increases your physical power.
Flare
Flare: As is.
Arrow Torch: active. Consumes three arrows to create a torch buff. While active, increases your light radius and cold/dark resistance, and sacrifices its duration to protect from cold debuffs.
Arrow Bomb: active. Fires an arrow that explodes at the target, setting the ground on fire for a few turns.
Flare Quiver: sustain. Adds fire damage to arrows. Increases your fire damage.
Armour Piercing
Armour Pierce: Fires an arrow that can pierce damage shields and applies sundered armour.
Hidden Plates: passive. Hides hardened plates under your armour, protecting you from critical damage and increasing your armour.
Piercing Arrow: As is, but increased damage.
Piercing Quiver: sustain. All your shots have increased armour piercing. Your physical resist penetration is increased.
Multi Arrow
Dual Arrows: As is.
Ammo Recovery: passive. Increases ammo recovery rate and reduces archery cooldowns.
Scatter Shot: As is.
Double Quiver: sustain. Each shot has a chance of firing an extra arrow.
Poison
Poison Shot: Fires a shot that inflicts insidious poison, reducing healing factor.
Not sure, maybe an Antivenom talent.
Strangling Shot: active. As is, but also damages air.
Poison Quiver: sustain. Adds nature damage to your shots. Increases your nature damage.
Silver
Pure Shot: active. Fires an arrow that does extra light damage to undead/demons/horrors and dazes them.
Silver Sign: active. Consumes 3 ammo to place a rune on the ground that knocks back undead/demon/horrors and also cleanses you of hex/curse debuffs.
Mirror Storm: active. Fires in all directions and blinds enemies.
Silver Quiver: sustain. All your shots do extra light damage to undead/demons/horrors. Increases your light damage.