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Stoning shouldn't skip turns completely

Posted: Wed Apr 13, 2016 2:08 am
by JohnSolaris
I've heard that debuffs like stun, daze, and sleep used to skip one's turns completely, even if the player had ways of removing those debuffs, e.g. wild infusions; and then they were changed. However, stoning still seems to skip my turns entirely. I hadn't checked my logs that clearly, but when my Stone Warden fought against his Doomed Shade a few days ago, there was this one instance where a whole bunch of turns suddenly passed without my input, and then I died from nearly full HP. I've also seen a similar instance of this happening in a walkthrough on this forum, caused by Stone Touch. So maybe stoning should be changed to not skip turns entirely, and allow the use of wild infusions to clear them, like other similar debuffs?