General Skill Reworks - Synergies and breakpoints
Posted: Mon Feb 01, 2016 4:19 pm
I understand that some skill trees are going to have multiple skills, and you have to pick between said skills. But this seems to be very prevalent in the game, and in a sense, discourages actual investment in that skill tree.
I'd rather see something more akin to D2 skill tree syngeries, where each investment in the tree improves other skills in that tree or the character in some way. A good example is Hymns/Chants for the Anorithil - these are great abilities, but no one is going to toggle between them, instead picking two of the eight, and investing heavily and leaving those two up. If those skills are further into the tree, well, tough shit, those prereq points are basically just wasted.
Additionally, some of the coolest abilities are those that have a breakpoint, wherein after a certain number of points invested, something new happens. Teleport can now be used to swap targets, for example. That sort of thing.
So where else can this apply?
I'd rather see something more akin to D2 skill tree syngeries, where each investment in the tree improves other skills in that tree or the character in some way. A good example is Hymns/Chants for the Anorithil - these are great abilities, but no one is going to toggle between them, instead picking two of the eight, and investing heavily and leaving those two up. If those skills are further into the tree, well, tough shit, those prereq points are basically just wasted.
Additionally, some of the coolest abilities are those that have a breakpoint, wherein after a certain number of points invested, something new happens. Teleport can now be used to swap targets, for example. That sort of thing.
So where else can this apply?