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Few MS ideas and bugs.

Posted: Sun Jan 24, 2016 10:17 pm
by jjormang
Bugs

1. TK mindstar does not make pair with offhand mindstar while artifact(X focus) ones actually do. Is it intentionally designed in that way? technically, character is holding two mindstars at the same time, so I think pair bonus should be applied.

2. When using forcefield + transcendence together I've encounter few lua errors, and my max psi depletes instead of my current psi. Also, the forcefield graphic is continuously on while actual skill is not active at all.
Sorry I did not save any log files and I can't provide any to help developers, however I have a save file of that character. I can send one if requested.

Ideas

1. Talents in mindstar mastery can only be used while holding mindstar in mainhand, and these talents gain bonus when holding mindstars in both hands.
Mindslayer can hold another mindstar in TK slot, so if they can get more bonus for holding THREE mindstars it would be great - and actually give melee MS players reason to use TK mindstar instead of TK weapon.(current beyond the flesh bonus is iffy.)

2. Psi tab is quite pointless. APR is great, however psi recovery per hit is negligible. What if the skill is changed into 'drain psi per hit but add some bonus(not simply APR or damage, of course)' type of passive or active skill?