solipsist class category idea: Psionic/Mental Manipulation
Posted: Thu Nov 26, 2015 10:35 pm
this is a level 10-22 category, unlockable at level 10 at 1.3 mastery
I know solipsists got enough stuff and are plenty powerful already but I wanna get these ideas out there
Psionic/Mental Manipulation
Shut Down
Level 10/11/12/13/14
22/24/26/28/30 Cunning
Use mode: Activated
Psi cost: ???
Range: 7 or less, undecided
Cooldown: ???
Travel Speed: Instantaneous
Is: a mind power
Description: Shuts down the opponent's eyesight, blinding it for 3/4/5/7/8 turns if it fails a mental save; duration increases with talent level and the chance to blind increases with mindpower.
Compulsion:
Level 14/15/16/17/18
30/32/34/36/38 Cunning
Use mode: Activated
Psi cost: ???
Range: 7 or less, undecided
Cooldown: undecided, but high
Travel Speed: Instantaneous
Is: a mind power
Description: Compels the target to do strange things that aren't related to combat, lowering global speed by x% for x/x/x/x/x turns as well as giving all talents a 10% chance to fail if the target fails a mental save; global slow increases with mindpower(20-30% at 100 mindpower at base level 5, undecided) and duration increases with talent level.
Amnesia:
Level 18/19/20/21/22
38/40/42/44/46 Cunning
Use Mode: Activated
Psi Cost: ???
Range 7 or less, undecided
Cooldown: undecided, but high
Travel Speed: Instantaneous
Is: a mind power
Description: Causes the target to forget things, giving the target an x% chance(15% at 100 mindpower) each turn for 3/7/11/15/19(at 1.0 mastery 3/6/9/12/15) turns to place a random talent on cooldown for its normal cooldown duration if the target fails a mental save. At talent level 5 the target also loses its target in addition to having a random talent put on cooldown. The chance for a talent to be forgotten each turn increases with mindpower, and the duration increases with your talent level.
Mind Control:
Level 22/23/24/25/26
46/48/50/52/54 Cunning
Use Mode: Sustained
Psi Cost: 50 or 100, undecided
Range: probably less than 7; undecided but maybe 3
Cooldown: undecided, but high
Travel Speed: Instantaneous
Is: a mind power
Description: Wrests control of the mind of the target, granting you complete control of all of its actions for x/x/x/x/x turns if the target fails a mental save against your mindpower and then willpower; when making the mental saves the enemy gets a +20 bonus to those mental save rolls. While controlling the opponent's mind you cannot perform any other actions. Bring unfamiliar with the body that you now control, the mind-controlled enemy's global action speed is reduced by 30%; this penalty is lowered to 20% if the enemy is of the same type as you, and lowered instead to 5% if the enemy is of the same sub-type as you. When you are about to release control of your oponent's mind, you take advantage of its very, very vulnerable and extremely exposed mind, and you instantly inflict x mind damage as an automatic mental critical strike against your opponent when Mind Control ends. You may choose to end mind control at any time before the duration expires. Mind Control will not work on rares, bosses, or undeads. Mind control will break if the controlled enemy moves more than 10 tiles from your location. Mind Control is considered a psionic channel and thus will break if you move and you will not inflict mind damage when it breaks if it is broken by your movement. The duration increases with your talent level and the chance to control your opponent's mind and mind damage dealt upon release increases with your mindpower.
that description is quite a mouthful, hopefully someone would know how to consolidate that, but to clarify, even though you can't move your character while sustaining mind control and its also a psionic channel, its not redundant because if the solipsist is knocked back or moved by the likes of mindhook or bone grab while mind controlled the effect ends without inflicting mind damage, and also your thoughtform still acts freely while mind control is sustained, but you attempting to take control of your thoughtform while sustaining mind control will end mind control
as well, the mind damage dealt by mind control's planned release hits as hard as all 5(6?) ticks of a 1.0 mastery level 5 Agony, except all combined into one damage value
either way; I hope someone finds this interesting, and I'd appreciate feedback!
I know solipsists got enough stuff and are plenty powerful already but I wanna get these ideas out there
Psionic/Mental Manipulation
Shut Down
Level 10/11/12/13/14
22/24/26/28/30 Cunning
Use mode: Activated
Psi cost: ???
Range: 7 or less, undecided
Cooldown: ???
Travel Speed: Instantaneous
Is: a mind power
Description: Shuts down the opponent's eyesight, blinding it for 3/4/5/7/8 turns if it fails a mental save; duration increases with talent level and the chance to blind increases with mindpower.
Compulsion:
Level 14/15/16/17/18
30/32/34/36/38 Cunning
Use mode: Activated
Psi cost: ???
Range: 7 or less, undecided
Cooldown: undecided, but high
Travel Speed: Instantaneous
Is: a mind power
Description: Compels the target to do strange things that aren't related to combat, lowering global speed by x% for x/x/x/x/x turns as well as giving all talents a 10% chance to fail if the target fails a mental save; global slow increases with mindpower(20-30% at 100 mindpower at base level 5, undecided) and duration increases with talent level.
Amnesia:
Level 18/19/20/21/22
38/40/42/44/46 Cunning
Use Mode: Activated
Psi Cost: ???
Range 7 or less, undecided
Cooldown: undecided, but high
Travel Speed: Instantaneous
Is: a mind power
Description: Causes the target to forget things, giving the target an x% chance(15% at 100 mindpower) each turn for 3/7/11/15/19(at 1.0 mastery 3/6/9/12/15) turns to place a random talent on cooldown for its normal cooldown duration if the target fails a mental save. At talent level 5 the target also loses its target in addition to having a random talent put on cooldown. The chance for a talent to be forgotten each turn increases with mindpower, and the duration increases with your talent level.
Mind Control:
Level 22/23/24/25/26
46/48/50/52/54 Cunning
Use Mode: Sustained
Psi Cost: 50 or 100, undecided
Range: probably less than 7; undecided but maybe 3
Cooldown: undecided, but high
Travel Speed: Instantaneous
Is: a mind power
Description: Wrests control of the mind of the target, granting you complete control of all of its actions for x/x/x/x/x turns if the target fails a mental save against your mindpower and then willpower; when making the mental saves the enemy gets a +20 bonus to those mental save rolls. While controlling the opponent's mind you cannot perform any other actions. Bring unfamiliar with the body that you now control, the mind-controlled enemy's global action speed is reduced by 30%; this penalty is lowered to 20% if the enemy is of the same type as you, and lowered instead to 5% if the enemy is of the same sub-type as you. When you are about to release control of your oponent's mind, you take advantage of its very, very vulnerable and extremely exposed mind, and you instantly inflict x mind damage as an automatic mental critical strike against your opponent when Mind Control ends. You may choose to end mind control at any time before the duration expires. Mind Control will not work on rares, bosses, or undeads. Mind control will break if the controlled enemy moves more than 10 tiles from your location. Mind Control is considered a psionic channel and thus will break if you move and you will not inflict mind damage when it breaks if it is broken by your movement. The duration increases with your talent level and the chance to control your opponent's mind and mind damage dealt upon release increases with your mindpower.
that description is quite a mouthful, hopefully someone would know how to consolidate that, but to clarify, even though you can't move your character while sustaining mind control and its also a psionic channel, its not redundant because if the solipsist is knocked back or moved by the likes of mindhook or bone grab while mind controlled the effect ends without inflicting mind damage, and also your thoughtform still acts freely while mind control is sustained, but you attempting to take control of your thoughtform while sustaining mind control will end mind control
as well, the mind damage dealt by mind control's planned release hits as hard as all 5(6?) ticks of a 1.0 mastery level 5 Agony, except all combined into one damage value
either way; I hope someone finds this interesting, and I'd appreciate feedback!