Class Brainstorming: Paradoxal Assassin
Posted: Fri Oct 09, 2015 8:57 pm
Right now we have two Paradox classes, a hybrid of everything and a mage.
What I would like to see is a rogue type class utilizing Paradox.
He would of course be wielding daggers or the like, act in close range and sneak a lot.
As opposed to other Paradox classes whose resources start low and raise when casting only to return to normal by resting it would be nice if this class would have Paradox flowing in its veins, so that it would return to safe levels by fighting and staying near enemies. (Sustained skills that would reduce Paradox when enemies are in range or every turn you deal Damage, much like Cursed/Doomed generic tree works)
As for the combat he would be agile combatant, blinking around the battlefield always on the move. Maybe a skill that gives move speed after a hit and then another bonus for getting adjacent to another enemy. Imagine something like activating a movement infusion and then stepping next to an enemy and back away from him to gain bonuses for the attack. With high enough stealth you could do this without extra move infusion since enemies hopefully won't detect you moving next to them.
Some special Paradox anomalies would have to be crafted for them, or at least rule out the nonfitting ones from current anomalies. Uncontrolled teleport every turn for X turns would sound very fitting while summoning of lumberjacks doesn't.
Stealth Paradox sustain would be interesting too. Enter stealth, increasing your Paradox by X each turn spent in stealth. Be there too long and face the consequences but time it properly to enjoy Paradox bonuses for your attack.
Fleeing from battle in stealth would also be interesting as you would have to watch out for anomaly effects.
Some Blindside esque attack would be awesome too. Activate a skill to randomly teleport next to a random enemy for the next X turns attacking each time. This would have to ask for confirmation to continue executing the skill each turn else it would create a several turn uncontrolled combat.
Essentially for this class you would want to stack speed a lot. The class would make use of such existing game features as "Avoid any Damage" and "resist all after teleport" as its class abilities.
I'm just throwing this here for now so that I won't forget it. I already did forget quite a bit of what I had in mind before writing it down.
Feel free to brainstorm about the class.
Edit: Funny, Trying to search for Temporal and Paradox on addons section returned nothing, but just now looking for Chronomancer returned a similar looking class http://te4.org/games/addons/tome/tempusfugit
What I would like to see is a rogue type class utilizing Paradox.
He would of course be wielding daggers or the like, act in close range and sneak a lot.
As opposed to other Paradox classes whose resources start low and raise when casting only to return to normal by resting it would be nice if this class would have Paradox flowing in its veins, so that it would return to safe levels by fighting and staying near enemies. (Sustained skills that would reduce Paradox when enemies are in range or every turn you deal Damage, much like Cursed/Doomed generic tree works)
As for the combat he would be agile combatant, blinking around the battlefield always on the move. Maybe a skill that gives move speed after a hit and then another bonus for getting adjacent to another enemy. Imagine something like activating a movement infusion and then stepping next to an enemy and back away from him to gain bonuses for the attack. With high enough stealth you could do this without extra move infusion since enemies hopefully won't detect you moving next to them.
Some special Paradox anomalies would have to be crafted for them, or at least rule out the nonfitting ones from current anomalies. Uncontrolled teleport every turn for X turns would sound very fitting while summoning of lumberjacks doesn't.
Stealth Paradox sustain would be interesting too. Enter stealth, increasing your Paradox by X each turn spent in stealth. Be there too long and face the consequences but time it properly to enjoy Paradox bonuses for your attack.
Fleeing from battle in stealth would also be interesting as you would have to watch out for anomaly effects.
Some Blindside esque attack would be awesome too. Activate a skill to randomly teleport next to a random enemy for the next X turns attacking each time. This would have to ask for confirmation to continue executing the skill each turn else it would create a several turn uncontrolled combat.
Essentially for this class you would want to stack speed a lot. The class would make use of such existing game features as "Avoid any Damage" and "resist all after teleport" as its class abilities.
I'm just throwing this here for now so that I won't forget it. I already did forget quite a bit of what I had in mind before writing it down.
Feel free to brainstorm about the class.
Edit: Funny, Trying to search for Temporal and Paradox on addons section returned nothing, but just now looking for Chronomancer returned a similar looking class http://te4.org/games/addons/tome/tempusfugit