Tricks of the trade prodigy change proposal
Posted: Mon Oct 05, 2015 2:01 pm
I like the concept of the prodigy. Trade artefact shop for some useful skills. Problem is that skills are not that useful even for intended users and other classes may take it only if player wishes challenge, because scoundrel tree is not worth prodigy and no artefacts.
What if tricks of the trade will grant rogue\shadowblade talents instead of that +0.2 stealth stuff that ties the tree to a class?
+1 Level of Dual Weapon Training is useful for anyone who has dual weapons tree by default.
+1 level of Dual Weapon Defence is + useful defence for reavers, mindstar users and short staff+dagger builds.
+1 level of Stealth is marginally useful for all classes
+1 level of shadowstrike is useful for all classes if they have at least some stealth
+1 level of lethality is useful for all classes
+1 level of shadow cunning is useful for all casters
And so on.
I suggest to change a prodigy to something like:
1) +1 level of stealth. The only non-random benefit of the prodigy.
2) X number of random rogue metaclass rogue class talents, with number of talents being excluded, weighted probabilities and zigur check to not get spells. It should be possible to get same talent more than once
3) Give unlocked 0.9 mastery tree or give +0.1 mastery in one of generic trees from the list: (Acrobatics, Scoundrel, Survival, Thuggery, Conveyance, Mobility)
4) Give random benefit from the list : (invisibility penalty damage penalty reduction, +% to nature damage, +% to darkness damage, + defence, + crit chance and more)
What if tricks of the trade will grant rogue\shadowblade talents instead of that +0.2 stealth stuff that ties the tree to a class?
+1 Level of Dual Weapon Training is useful for anyone who has dual weapons tree by default.
+1 level of Dual Weapon Defence is + useful defence for reavers, mindstar users and short staff+dagger builds.
+1 level of Stealth is marginally useful for all classes
+1 level of shadowstrike is useful for all classes if they have at least some stealth
+1 level of lethality is useful for all classes
+1 level of shadow cunning is useful for all casters
And so on.
I suggest to change a prodigy to something like:
1) +1 level of stealth. The only non-random benefit of the prodigy.
2) X number of random rogue metaclass rogue class talents, with number of talents being excluded, weighted probabilities and zigur check to not get spells. It should be possible to get same talent more than once
3) Give unlocked 0.9 mastery tree or give +0.1 mastery in one of generic trees from the list: (Acrobatics, Scoundrel, Survival, Thuggery, Conveyance, Mobility)
4) Give random benefit from the list : (invisibility penalty damage penalty reduction, +% to nature damage, +% to darkness damage, + defence, + crit chance and more)