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Low Health Pop-Up Option

Posted: Tue Jun 09, 2015 6:11 am
by frankferg
As the title implies, it would be nice to have an option to turn on/off a pop-up message requiring the player to click "ok" before any more inputs can be received. This would be useful for players who are doing "bump attacks" mindlessly and laying on their direction keys without paying attention to extreme threats nearby. Too many times I die because I am bump attacking into mobs and then suddenly die to a ranged spell from a nearby rare/unique/boss that I didn't notice in time. The little pop-up when the player's hp gets below a threshold (maybe make it be adjustable by the player) would be a great way to wake the player up so they can address the severe threat appropriately to avoid another silly death.

Re: Low Health Pop-Up Option

Posted: Thu Jun 11, 2015 5:23 pm
by zsd
This would save my life so many times.

Re: Low Health Pop-Up Option

Posted: Mon Jul 06, 2015 6:57 am
by jdisk
I'd like that as well, it would saved characters several times. My last deaths that this would have prevented:
  • in the sandworm lair, waiting for some worm do dig a tunnel. And suddenly it is some other enemy (in my case, not the queen)
  • as a Stone Warden, waiting for your vines to do their work
Yes, just playing carefully would have prevented these, but playing careful all the time just makes the game so much slower.

Re: Low Health Pop-Up Option

Posted: Mon Jul 06, 2015 10:46 am
by 0player
Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?

Re: Low Health Pop-Up Option

Posted: Mon Jul 06, 2015 11:06 am
by Strongpoint
0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
Roguelikes should be about tactical planning. And I prefer my death being result of bad tactics, not lack of attention.

Re: Low Health Pop-Up Option

Posted: Mon Jul 06, 2015 1:05 pm
by Grey
0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
If we only had features based on individuals' definitions of what's core to roguelikes then a lot of the game would get thrown out. As an option this does no harm to the game, and can be positive for a particular set of players.

Re: Low Health Pop-Up Option

Posted: Mon Jul 06, 2015 3:29 pm
by StarKeep
0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
A comment about whats already in the game;

With shaders enabled, your screen will get red once you reach low health.
Without shaders, you don't get ANY indication.

So even if you would be against a hard-lock, a soft-lock or a better indicator that works without shaders would be great in my eyes.

Re: Low Health Pop-Up Option

Posted: Mon Jul 06, 2015 4:00 pm
by Micbran
Sometimes the shaders don't kick in immediately either.

Re: Low Health Pop-Up Option

Posted: Tue Jul 07, 2015 3:58 am
by HousePet
More automation leads to more inattentiveness.

Its tricky to solve without just moving the cause of death to somewhere else.

Re: Low Health Pop-Up Option

Posted: Tue Jul 07, 2015 9:12 pm
by Atarlost
Low health warnings that required space to dismiss were an option in ToME 2. If it wasn't too much automation then it's not too much automation now.

Re: Low Health Pop-Up Option

Posted: Wed Jul 08, 2015 3:01 am
by Suslik
Atarlost wrote:Low health warnings that required space to dismiss were an option in ToME 2. If it wasn't too much automation then it's not too much automation now.
That sounds like a decent option. A few years ago I suggested blocking player input for a 1-3 seconds when health drops below a threshold but pressing a particular button sounds great as well. These may also be combined: input is blocked for a few seconds or until you hit space.

Re: Low Health Pop-Up Option

Posted: Sun Jul 12, 2015 12:15 am
by Zizzo
Hmm... [sound F/X: coding] Is this what you had in mind?

Re: Low Health Pop-Up Option

Posted: Wed Aug 10, 2016 8:22 pm
by frankferg
Zizzo wrote:Hmm... [sound F/X: coding] Is this what you had in mind?
Yes, this is perfect!

Totally forgot about this thread, haven't played tome in a while. XD

Great Work!

Re: Low Health Pop-Up Option

Posted: Thu Aug 11, 2016 6:27 am
by posetcay
Amazing AddOn, just what i was looking for thanks!