Page 1 of 1

Projectiles & their targets

Posted: Tue May 12, 2015 2:37 am
by malboro_urchin
Would it be possible to show a projectile's target square or path on mouseover of the projectile?

Re: Projectiles & their targets

Posted: Tue May 12, 2015 2:45 am
by Micbran
But I mean... It's not like your character can physically see that without some sort of bonus talent.

Re: Projectiles & their targets

Posted: Tue May 12, 2015 2:48 am
by stinkstink
Micbran wrote:But I mean... It's not like your character can physically see that without some sort of bonus talent.
It's the same talent that lets you take ten minutes to decide what to do as an arrow whizzes toward your head.

Re: Projectiles & their targets

Posted: Tue May 12, 2015 11:30 am
by Radon26
well, when it comes to arrows and some talents (temporal bold, hammer toss) you can already see the general direction they are moving to.

Re: Projectiles & their targets

Posted: Tue May 12, 2015 3:36 pm
by malboro_urchin
Radon26 wrote:well, when it comes to arrows and some talents (temporal bold, hammer toss) you can already see the general direction they are moving to.
Only sort of. There's no indication of direction, and no indication whether or not a projectile will move directly forwards or diagonally.

Re: Projectiles & their targets

Posted: Wed May 13, 2015 12:17 am
by twas Brillig
Seeing where a projectile as already been could be somewhat realistic. Of course, trying to predict where they go adds a certain amount of (sometimes frustrating) challenge.

Re: Projectiles & their targets

Posted: Wed May 13, 2015 12:51 am
by HousePet
twas Brillig wrote:Of course, trying to predict where they go adds a certain amount of FUN.
Fixed that for you. :mrgreen:

Re: Projectiles & their targets

Posted: Wed May 13, 2015 2:07 am
by malboro_urchin
twas Brillig wrote:Seeing where a projectile as already been could be somewhat realistic. Of course, trying to predict where they go adds a certain amount of (sometimes frustrating) challenge.
I can see how maybe the destination shouldn't always be spelled out, but a trail for where a projectile's been would make things a lot easier