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Temporal Hounds move speed should equal the players

Posted: Mon Apr 27, 2015 9:30 pm
by Epizestro
But only when using celerity and passive boosts. Movement infusions, haste and other combat skills, I don't think should have the equalised movement speed, as that would have a large effect on combat balance. However, celerity is passive and acts whenever the player moves. This causes the hounds to constantly lag behind when exploring the level and using auto-explore. I think it would be a great change to have it scale to the player's speed modified with celerity and other passive move speed boosts.

Re: Temporal Hounds move speed should equal the players

Posted: Fri May 01, 2015 1:38 pm
by Majestix
My feeling is that any change that makes the TW better is going in the wrong direction. He is already extremely powerful in the mid-late game.

Re: Temporal Hounds move speed should equal the players

Posted: Fri May 01, 2015 1:45 pm
by twas Brillig
Once you get Command: Blink managing your dogs gets a lot easier. They'll still wander off and get themselves killed, but its easy to rein them in. Personally, I'd like it if their teleport leash were a little shorter since it seems like it doesn't trigger even when they've been out of sight for a long time. Maybe give them a limited recall ability keyed to their summoning cooldown? I'm not sure when you'd start counting from, though. When they got out of sight?