The wild wild east...
Posted: Thu Apr 16, 2015 11:38 pm
I don't know if it's the right place to post this, but anyway :
it's my 1st game where I reach the far east.
And now I am stuck there until I find these parts at the orcs fortresses (to build the far portal at the morning gates apparently) !
But it doesn't seem logical : the fortress should have an option to teleport us back... it even has a "far portal" but we can't use it like the one to go to the far east (the orb doesn't work on it).
The problem is that I am too low level to start the orc fortresses now, I would have done a few optional dungeons before that, but there doesn't seem to be a lot of optionals in the east except the nagas, but I visited them already (and the spiders of course).
I even had the ingredients for 1 of the alchemist potions, but I didn't go to take it because I was sure I would be able to go back using the fortress...
Also having the ability to use more than 1 savegame would allow to avoid this kind of situation...
While I am at it : I tested quickly the class of sun paladins and some parts seem to be missing : when we get back to maj'eyal with the naga because of the explosion, nothing tells us we have to fight her. Since we arrive on a stair and she was too strong for me the 1st time, I just left, had a walk around, and realizing that I missed a few things got back and finished the fight, which gives the rod to teleport. And then no quest update, nothing to tell what to do now, except "find a way to get back to the far east". Well ok at this point we know already the dungeons in the west so we can visit them without any quest pointers but it gives the impression to be unfinished. I expected some talk with some high ranking official to get started, like the one from last hope... I visited him to check, but he had nothing to say...
Anyway it's just ideas !
it's my 1st game where I reach the far east.
And now I am stuck there until I find these parts at the orcs fortresses (to build the far portal at the morning gates apparently) !
But it doesn't seem logical : the fortress should have an option to teleport us back... it even has a "far portal" but we can't use it like the one to go to the far east (the orb doesn't work on it).
The problem is that I am too low level to start the orc fortresses now, I would have done a few optional dungeons before that, but there doesn't seem to be a lot of optionals in the east except the nagas, but I visited them already (and the spiders of course).
I even had the ingredients for 1 of the alchemist potions, but I didn't go to take it because I was sure I would be able to go back using the fortress...
Also having the ability to use more than 1 savegame would allow to avoid this kind of situation...
While I am at it : I tested quickly the class of sun paladins and some parts seem to be missing : when we get back to maj'eyal with the naga because of the explosion, nothing tells us we have to fight her. Since we arrive on a stair and she was too strong for me the 1st time, I just left, had a walk around, and realizing that I missed a few things got back and finished the fight, which gives the rod to teleport. And then no quest update, nothing to tell what to do now, except "find a way to get back to the far east". Well ok at this point we know already the dungeons in the west so we can visit them without any quest pointers but it gives the impression to be unfinished. I expected some talk with some high ranking official to get started, like the one from last hope... I visited him to check, but he had nothing to say...
Anyway it's just ideas !