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call for bows and candidates for new boss.

Posted: Fri Apr 03, 2015 11:27 pm
by Radon26
in the early game there are
4 weapon mages (shadow, inquisitor, assassin and subject)
2 wyrmics (protector and the queen)
plenty of mages (corruptor, master, celia, mummy, crystal...)
many melee warriors (trolls, bears, and other bulwarks)
even a cursed is to be found if you are looking hard enough.
oozemancer and solipsist reveal themselves if you get high enough.

but for archers... there is only the skeleton halfling unique. he doesn't even actually use bows, just slings.

so they are not only boring to players, but even the mortals of eyal discriminate against them, not allowing them to get to power.

is it possible to add an actual archer boss to the game? (that uses bows)

Re: call for bows and candidates for new boss.

Posted: Fri Apr 03, 2015 11:55 pm
by astreoth
the second boss of http://te4.org/wiki/Keepsake is an archer so their not entirely neglected at least.

Re: call for bows and candidates for new boss.

Posted: Sat Apr 04, 2015 12:07 am
by Radon26
one guy, that doesn't show anywhere unless you are somehow related to him.
why couldn't there be more?
even a small camp somewhere on the side, that would be accessible to any class.

Re: call for bows and candidates for new boss.

Posted: Sat Apr 04, 2015 7:08 pm
by xnd
A time warden who has gone mad, become cursed or something and phases / blinks around hastened while shooting the bow would work. Give him a high chance to dodge and he would be a pain. Could cause random anomalies also, like fires and time element summons. And some thought form archer clones with him. Plus poison. And a knockback or teleporter item that makes it hard for the pc to even get close, force a range fight against him while making him hard to hit. Bow should stun / time slow the pc also.