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Giving players a chance to complete the "Suicide Crypt"

Posted: Mon Mar 23, 2015 2:35 pm
by tabc3dd
*Small spoilers, I'll try to be as vague as possible*

Everyone here knows of the "suicide crypt" overmap event that starts appearing after level 25-ish. This dungeon is pretty much unwinnable in insane and madness, full of large rooms with ranged enemies that apply many debuffs and often teleport you (not to mention the huge level gap). Unfortunately I suffer from completionist syndrome and will always try to do this quest, which generally ends in the loss of a high-ish level insane character (which I might add is rather frustrating).

Why not make this event spawn an overmap crypt entrance, after all your character can probably remember the place. Coming back later prevents you from trying to save the girl, you automatically encounter the boss when you arrive at the last floor. However killing the boss counts as completing the quest, no matter how late you come back.

It's a shame to have an entire zone usually ignored by players due to how unforgiving it is, this might help a bit (and save my sanity too :lol: )

Re: Giving players a chance to complete the "Suicide Crypt"

Posted: Mon Mar 23, 2015 2:42 pm
by Velorien
So what exactly is the benefit of completing the crypt if you can't save the girl, given the awful risk/reward ratio and the lack of fixed artefact loot?

Re: Giving players a chance to complete the "Suicide Crypt"

Posted: Mon Mar 23, 2015 2:47 pm
by edge2054
Do you even get the quest if you don't enter the crypt?

Re: Giving players a chance to complete the "Suicide Crypt"

Posted: Mon Mar 23, 2015 6:45 pm
by Einzbern
If you don't mind mods, http://te4.org/games/addons/tome/kryl_map does exactly just this.

Re: Giving players a chance to complete the "Suicide Crypt"

Posted: Mon Mar 23, 2015 7:47 pm
by tabc3dd
@Velorien : Exp is exp, still some possible artifact from the boss and a sense of completion (I'm a wierd person)
@Edge2054 : To be honest I don't know
@Einzbern : Thanks I'll have a look. I probably won't use it though, it feels like cheating

Re: Giving players a chance to complete the "Suicide Crypt"

Posted: Tue Mar 24, 2015 3:03 am
by HousePet
Insane and madness isn't supposed to be winnable. :lol:

Re: Giving players a chance to complete the "Suicide Crypt"

Posted: Sat Mar 28, 2015 5:38 pm
by Dracos
Kryl map is great.

Just for post 2:
If you haven't unlocked DoomElf, that dungeon is part of the unlock.