Javelins
Posted: Sat Feb 28, 2015 7:12 pm
Javelins
there are a few weapon types already in the game (swords, axes, maces, daggers, staffs, mindstars, bows, slings, tridents, whips).
however, there are no javelins.
1h main-hand weapon (allows you to use a shield, or if you are a reaver a second javelin?)
base damage: hmm, not op
damage mod: 30%dex 40%str
Mastery: exotic (cause what else? giving it its own mastery? or ranged? or weapon mastery?)
Apr: above average
---activate using 10 energy out of 40/40 to attack at range.--- (or should it be a talent instead of a charm? but how do you do that then?!)
deals 100% weapon damage as a ranged attack with a range 5.
works only with the weapon activating this ability.
this is primarily a close combat weapon, so it works with all "on melee hits" effects, but it can be also cast at range, if you can't catch your enemy, and again, using it at range still triggers on hit effects.
I think this weapon would work well with with classes like arcane blade.
honestly, when i first heard about skirmisher using a shield, i was sure he would have a javelin. then i remembered that javelins are not in the game.
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before posting this, i made a quick forum scan, that revealed someone mentioning it a few years back.
http://forums.te4.org/viewtopic.php?f=3 ... it=javelin
however, it was rather inconclusive, with no arguments for or against or even an idea what the item would do. so, i decided to press "submit". Someone said there that "Egos already cover a lot of that ground"... but... uhm...
"of projection" can let you attack at distance every once in a while, but javelin let you shot few times in a row... i dunno someone pls help the idea.
there are a few weapon types already in the game (swords, axes, maces, daggers, staffs, mindstars, bows, slings, tridents, whips).
however, there are no javelins.
1h main-hand weapon (allows you to use a shield, or if you are a reaver a second javelin?)
base damage: hmm, not op
damage mod: 30%dex 40%str
Mastery: exotic (cause what else? giving it its own mastery? or ranged? or weapon mastery?)
Apr: above average
---activate using 10 energy out of 40/40 to attack at range.--- (or should it be a talent instead of a charm? but how do you do that then?!)
deals 100% weapon damage as a ranged attack with a range 5.
works only with the weapon activating this ability.
this is primarily a close combat weapon, so it works with all "on melee hits" effects, but it can be also cast at range, if you can't catch your enemy, and again, using it at range still triggers on hit effects.
I think this weapon would work well with with classes like arcane blade.
honestly, when i first heard about skirmisher using a shield, i was sure he would have a javelin. then i remembered that javelins are not in the game.
----------------------------------------------------------------------------------------------------
before posting this, i made a quick forum scan, that revealed someone mentioning it a few years back.
http://forums.te4.org/viewtopic.php?f=3 ... it=javelin
however, it was rather inconclusive, with no arguments for or against or even an idea what the item would do. so, i decided to press "submit". Someone said there that "Egos already cover a lot of that ground"... but... uhm...
"of projection" can let you attack at distance every once in a while, but javelin let you shot few times in a row... i dunno someone pls help the idea.