Fire Repulsion -why does it exist on melee weapon(s)?
Posted: Sat Feb 14, 2015 10:54 am
Whip of uhr'rok, and possibly other weapons I don't remember right now, have fire repulsion damage which AFAIK means fire damage + knocback.
If you are fighting on melee range there are roughly two kinds of situations when fighting monsters:
1) You are murdering things. In this situation you want the enemy to be next to you to ensure the murdering continues. This means knocking enemies back is bad.
2) Your character is about to get murdered. This can mean a) a dangerous melee character is murdering your character (let's for the sake of simplicity assume it's range closing talents are none or on cooldown) or b) a dangerous ranged character is murdering you character.
If it's case b), then the monster can very well continue to murder your character even if it is knocked back. So knocking it back doesn't help prevent being murdered.
If it's case a) then knocking the monster back MIGHT save your character. However, you really don't want to take the risk of the monster resisting the knockback via saves or actual resistance or missing the monster completely etc. So you really do want to use some other method of saving your character rather than the knocback.
Ergo: Repulsion is bad, please remove or change from melee weapons.
(Of course there is the possibility that repulsion is supposed to be bad for like balancing reasons but I find this hard to believe since it's not a very interesting balance mechanic and at least the whip isn't overly powerful)
If you are fighting on melee range there are roughly two kinds of situations when fighting monsters:
1) You are murdering things. In this situation you want the enemy to be next to you to ensure the murdering continues. This means knocking enemies back is bad.
2) Your character is about to get murdered. This can mean a) a dangerous melee character is murdering your character (let's for the sake of simplicity assume it's range closing talents are none or on cooldown) or b) a dangerous ranged character is murdering you character.
If it's case b), then the monster can very well continue to murder your character even if it is knocked back. So knocking it back doesn't help prevent being murdered.
If it's case a) then knocking the monster back MIGHT save your character. However, you really don't want to take the risk of the monster resisting the knockback via saves or actual resistance or missing the monster completely etc. So you really do want to use some other method of saving your character rather than the knocback.
Ergo: Repulsion is bad, please remove or change from melee weapons.
(Of course there is the possibility that repulsion is supposed to be bad for like balancing reasons but I find this hard to believe since it's not a very interesting balance mechanic and at least the whip isn't overly powerful)